STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return zslv end function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return self end 有区别吗

后端Lua

function kf_hyd(actor) local msg = "" if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 3) local map_name = getmapname(map_id) if string.find(map_name, "外") then changemoney(acto

后端Lua

function kf_hyd(actor) local msg = "" if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 3) local map_name = getmapname(map_id) if string.find(map_name, "外") then changemoney(acto

后端Lua

local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 20 then p(buttonName .. " 抽取成功") return true else p(buttonName .. " 抽取

后端Lua

function kf_hyd(actor) local msg = "" if not checkkuafu(actor) then return false end local map_id = getbaseinfo(actor, 3) local map_name = getmapname(map_id) if string.find(map_name, "外") then changemoney(acto

后端Lua

local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 20 then p(buttonName .. " 抽取成功") return true else p(buttonName .. " 抽取

后端Lua

获取当前时间 怎么获取

后端Lua

local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 25 then p(buttonName .. " 抽取成功") -- 修正:使用p return true else p(buttonNam

后端Lua

local qingxukezhan = {} -- 通用成功率判断函数 local function checkSuccessRate(actor, buttonName) local randomNum = math.random(1, 100) if randomNum <= 25 then p(buttonName .. " 抽取成功") -- 修正:使用p return true else p(buttonNam

前端Lua

local qingxukezhan = {} function qingxukezhan.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qingxukezhan.parent = lib:openwin(param1, nil, true, param4) o

后端Lua

怎么设置跨服变量

后端Lua

setplayvar(actor, "HUMAN","玩家变量_1",level,0)为什么重新上线数据还保存

前端Lua

local qingxukezhan = {} function qingxukezhan.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qingxukezhan.parent = lib:openwin(param1, nil, true, param4) o

后端Lua

sorthumvar("U2", 0, 1, 5)打印显示正确吗 [2026/3/14 15:45:37] Print:榜,1,,

后端Lua

local ranking = sorthumvar("U2", 0, 1, 5) --变量排序 sendcentermsg(actor, 180, 0, type(ranking), 0, 3)为什么返回的类型是string