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前端Lua

local SL = SL function SL:fageihouduan(ID,P1,P2,P3,str) SL:SendLuaNetMsg(ID,P1,P2,P3,str) end return SL

前端Lua

local newObj = GUI:Clone(ui.clone_bs) local itemobj = GUI:getChildByName(newObj,"ItemShow_3") local setData = {} setData.index = v.Index -- 物品Index GUI:ItemShow_updateItem(itemobj, setData) 看看哪里写错了 ? -

前端Lua

nihao

后端Lua

local deviceDetect = {} -- 存储玩家设备信息 local playerDevices = {} -- 接收前端发来的设备信息 function deviceDetect.onDeviceInfo(actor, msgid, arg1, arg2, arg3, sMsg) local msgData = json.decode(sMsg) or {} local isMobile = msgData.is_mobile or false loc

后端Lua

-- 注册消息处理 registerNetMsg(58222, deviceDetect.onDeviceInfo)

后端Lua

我添加一个按钮打开角色面板

前端Lua

function lib:mobileGame () -- 判断是否为手机端(推荐方式) local isMobile = SL:GetMetaValue("CURRENT_OPERMODE") or 1 if isMobile == 2 then SL:SendLuaNetMsg(58222,0, 0, 0, 0) end end 在前端用这个命令检测是不是手机端再给后端发消息如果是手机端那就在qf加按钮,他不是一个功能 function login(a

前端Lua

EventCfg = {} function init_cfg() --攻速 cfg_gongsu = lib:Require("gongsu") if cfg_gongsu and next(cfg_gongsu) then for index, cfg in ipairs(cfg_gongsu) do gbl_gongsu[cfg.name] = cfg end end --转生 cfg_

前端Lua

EventCfg = {} function init_cfg() --攻速 cfg_gongsu = lib:Require("gongsu") if cfg_gongsu and next(cfg_gongsu) then for index, cfg in ipairs(cfg_gongsu) do gbl_gongsu[cfg.name] = cfg end end --转生 cfg_

前端Lua

EventCfg = {} function init_cfg() --攻速 cfg_gongsu = lib:Require("gongsu") if cfg_gongsu and next(cfg_gongsu) then for index, cfg in ipairs(cfg_gongsu) do gbl_gongsu[cfg.name] = cfg end end --转生 cfg_

前端Lua

[LUA-print] LUA ERROR: [string "GUILayout/ssrgame/EventCfg.lua"]:71: table index is nil [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__newindex' [string "GUILayout/ssrgame/EventCfg.lua"]:71: in function '

前端Lua

SL:Require

前端Lua

-print] stack traceback: [string "scripts/main.lua"]:14: in function '__newindex' [string "GUILayout/ssrgame/EventCfg.lua"]:71: in function 'init_cfg' [string "GUILayout/ssrgame/EventCfg.lua"]:145: in function 'eventCB'

前端Lua

SL:GetMetaValue("CURRENT_OPERMODE") 在前端用这个命令检测是不是手机端再给后端发消息如果是手机端那就加按钮

后端Lua

-- 首先,定义检测手机端的函数 local function CheckIsMobile(actor) local clientType = getbaseinfo(actor, 65) -- 65 代表获取客户端类型 if clientType == 1 then release_print("玩家 " .. actor .. " 是手机端登录,准备添加按钮。") return true else release_pri