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前端Lua

if data.time ~= -1 and data.time > 0 then SL:ScheduleOnce( function() if sprite and not tolua.isnull(sprite) then GUI:stopAllActions(sprite) GUI:removeFromParent(sprite)

前端Lua

function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then return end

前端Lua

GUI:setContentSize

前端Lua

function MainProperty.OnUpdatePickState() local name = string.format("btn_zhijiemian_%02d.png", SL:GetMetaValue("IS_PICK_STATE") and 6 or 5) GUI:Button_loadTextureNormal(MainProperty._ui.Button_pick, MainProperty._path .. name) end ---------

前端Lua

function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then return end

前端Lua

function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then return end

功能策划

介绍一下 夫妻传送这个技能

后端Lua

怎么用

TXT语法专家

怎么添加技能

前端Lua

-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi

前端Lua

-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi

前端Lua

-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi

前端Lua

-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi

前端Lua

-- 隐藏所有小球 for i = 1, 5 do local widget = ui["Effect_"..i] if GUI:Win_IsNotNull(widget) then GUI:setVisible(widget, false) end end -- 显示小球 + 只播放最新一个动画 for i = 1, effectPos do local widget = ui["Effect_" .. i] if not GUI:Wi

前端Lua

-- ========================== -- 🔥 最终版:小球动画 + 创建播放特效 86325 -- ========================== local curLevel = lib:get_zs_level() or 0 -- 计算当前&上一级特效位置 local effectPos = ((curLevel - 1) % 5) + 1 if curLevel <= 0 then effectPos = 0 end -- 隐藏所有小球 for i = 1