前端Lua
全部技术档案
前端Lua
function JingYanShangHang:main(npcData) self.npcData = npcData or {} self.npcID = self.npcData.npcID or 0 UIManager:winCreate(self) UIManager.widget_scale(self.parent, math.random(3), 0.15) UIManager:addOpenExcelBtn(self) self
前端Lua
更换特效
前端Lua
function JingYanShangHang:main(npcData) self.npcData = npcData or {} self.npcID = self.npcData.npcID or 0 UIManager:winCreate(self) UIManager.widget_scale(self.parent, math.random(3), 0.15) UIManager:addOpenExcelBtn(self) self
前端Lua
UILib:addOnClickEvent(ui["Jia_"..i], function() self["num_"..i] = self["num_"..i] + 1 print("输入框"..i.."的值为", self["num_"..i]) GUI:TextInput_setPlaceHolder(ui["TextInput_"..i], self["num_"..i]) end)
前端Lua
怎么在列表容器里创建文本或者富文本显示出来并且读表
前端Lua
-print] [18:59:57-136] [GUI LOG] GUI:Win_Open,2 load cost(milliseconds) item/ItemTips 15.999999999622 true [LUA-print] [18:59:59-807] ********************************* SOCIAL_IS_BLICKLIST_BY_UID was deprecated please use SOCIAL_IS_BLACKLIST_BY_UID i
后端Lua
-- 斩击印 剑意已成,攻击怪物时有概率造成连斩效果,伤害递减。55%、45%、35%、25%、15% [60270] = function(actor, target, hiter, skillid, damage, Model, value) if not hasbuff(actor,60270) then return end if hasbuff(target,60271) then return end if skillid ~=
TXT语法专家
调用管理命令
TXT语法专家
如何禁言 禁言后能否发SendMoveMsg
TXT语法专家
脚本了有没有判断是否禁言的方法
TXT语法专家
判断有没有禁言
后端Lua
function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType, damagetype) local targets = {} local map_id = getbaseinfo(actor, 3) local actor_mode = getattackmode(actor) -- 获取当前玩家的攻击模式 local group_m
后端Lua
function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType, damagetype) local targets = {} local map_id = getbaseinfo(actor, 3) local actor_mode = getattackmode(actor) -- 获取当前玩家的攻击模式 local group_m
后端Lua