后端Lua
全部技术档案
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:3606:
前端Lua
获取npcid
前端Lua
-- 为6个技能按钮设置点击事件 benyuanzhili.magic_btns = benyuanzhili.magic_btns or {} local first_magic_id = nil for magic_id, levels in pairs(gbl_benyuanzhili) do first_magic_id = first_magic_id or magic_id local btn = benyuanzhili.ma
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "GUILayout/NPC/benyuanzhili.lua"]:46: bad argument #1 to 'ipairs' (table expected, got nil) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in f
TXT语法专家
01-10级 1.0万金币 11-20级 1.2万金币 21-30级 1.4万金币 31-40级 1.6万金币 41-50级 1.8万金币 51-60级 2万 61-70级 3万 71-80级 4万 81-90级 5万 91-100级 6万 101-110级 7万 111-120级 8万 121-130级 9万 131-140级 10万
后端Lua
YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} -- 装备部位 -> 属性ID 映射 self.whereMap = {} --
热血江湖Lua
如果我要修改或新增界面,我需要下载官方提供的FGUI界面.zip包与FGUILayout进行配合吗?回答请尽量详细,尤其是讲解具体操作流程时。
前端Lua
if btn1_status == "close" then btn1_status = "expand" for i = 1, 3 do local map = "npc.ui.map1_"..i local widget = GUI:getChildByName(npc.ui.Panel_1, map) local y = 410 - i*33
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:7542:
前端Lua
local map = "npc.ui.map1_"..i
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:754
前端Lua
SL:print("打开每日活动界面") local npc = {} local function networkCB(msgID, p1, p2, p3, msgData) SL:print("===== 收到后端消息 =====") SL:print("消息ID: " .. tostring(msgID)) SL:print("参数1: " .. tostring(p1)) SL:print("参数2: " .. tostring(p2))
前端Lua
if btn1_status == "close" then btn1_status = "expand" for i = 1, 3 do local y = 410 - i*33 GUI:Timeline_MoveTo("npc.ui.map1_"..i, {x = 0, y}, 0.5, function() end) end else
前端Lua