后端Lua
全部技术档案
后端Lua
知道属性ID 怎么获取属性的数值类型
前端Lua
setCascadeOpacityEnabled(widget, value) 这个命令是怎么用的 具体是什么作用?
前端Lua
GUI:addOnClickEvent(ChuanSong.ui.Close, function() for k, v in pairs(ChuanSong.ui) do if not GUI:Win_IsNull(v) then GUI:setOpacity(v, 255) -- 设置初始透明度为0(完全透明) GUI:Timeline_FadeOut(v, 0.2, function()
前端Lua
ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need
前端Lua
ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need
前端Lua
ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need
前端Lua
ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need
后端Lua
连续打怪 40分钟 提醒 怎么做
前端Lua
自动寻路 可以写坐标点 怎么写
前端Lua
SL:SetMetaValue("BATTLE_MOVE_BEGIN", 3, 333, 333) 自动寻路怎么写 这样写对吗
后端Lua
SL:SetMetaValue("BATTLE_MOVE_BEGIN", 3, 333, 333) 自动寻路怎么写 这样写对吗
后端Lua
用lua 获取玩家名称
后端Lua
获取玩家名称
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