前端Lua
全部技术档案
前端Lua
---@diagnostic disable: undefined-global local ui = {} function ui.init(parent) local width = SL:Get_SCREEN_WIDTH() --屏幕宽 local height = SL:Get_SCREEN_HEIGHT() --屏幕高 -- Create Layout local Layout = GUI:Layout_Create(parent, "Layout", width / 2, h
前端Lua
---@diagnostic disable: undefined-global local cfg = require("GUILayout.Npc配置.人物转生配置") local ui = {} function ui.init(parent) local reincarnation_level = SL:Get_RELEVEL() --玩家转生等级 local next = cfg[reincarnation_level + 1] or cfg[0] local width = S
TXT语法专家
#OR IsAdmin IsonMap 04JSJYCS IsOnMap 等待地图 IsOnMap 0 IsOnMap 2 IsOnMap 3 IsOnMap 4 IsOnMap 5 IsOnMap 11 IsOnMap 0122 IsOnMap XLT IsOnMap 4SSD IsOnMap 4XZY IsOnMap YY01 IsOnMap 3NB IsOnMap h201 IsOnMap 0150 IsOnMap 0151 IsOnMap 0153 IsOnMap 0154 IsOnMa
后端Lua
sendluamsg(actor,1000,Param1,Param2,Param3,MsgData) 这个是后端发送给前端的信息吗? 前端要怎么接收?
后端Lua
function completetask(actor, taskId) if taskId == 1 then gotonow(actor, 78, 54) end end function clicknewtask(actor) include("QuestDiary/ylh/任务系统.lua"):main(actor) completetask(actor, 1) end local task = {} function id1(actor
后端Lua
function completetask(actor, taskId) if taskId == 1 then gotonow(actor, 78, 54) end end function clicknewtask(actor) include("QuestDiary/ylh/任务系统.lua"):main(actor) completetask() end
后端Lua
function completetask(actor, 1) gotonow(actor, 78, 54) -- 完成任务后传送到坐标(78,54) end 为什么我的1标红
后端Lua
function completetask(actor,1) gotonow(actor, 78,54) end
后端Lua
local task = {} function id1(actor) newpicktask(actor, 1) gotonow(actor, 42,83) if lib:getvalueb(actor, "U58") >= 5 and newcompletetask(actor,1) then gotonow(actor, 78,54) end end -- function id1(actor) -- gotonow(actor, 4
TXT语法专家
没用
TXT语法专家
装备批量增加附加属性命令 格式:SETADDNEWABIL 参数1 参数2 参数3 参数1:装备位置 参数2:运算符(+,-,=) 参数2:属性组(3#3#4|3#3#5) 怎么清除装备附加属性
前端Lua
Http Request Code:0这是什么意思
前端Lua
Http Request Code:0
前端Lua