后端Lua
全部技术档案
TXT语法专家
怎么调整
TXT语法专家
魔法攻击触发 加伤害
后端Lua
通过唯一ID删除一个物品
后端Lua
通过唯一ID拿物品对象的接口
前端Lua
local n1_chuansong = {} local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "0150" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } function n1_chuansong:main()
前端Lua
怎么从前端点击NPC后给后端发送消息
前端Lua
SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c
前端Lua
SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c
前端Lua
SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c
TXT语法专家
#if large N$_当前部位最小值 4 large N$_当前部位最小值 7 #act CALCVAR HUMAN 套装级别 = 5 SAVEVAR HUMAN 套装级别 #call [\功能目录\穿戴刷新.txt] @穿戴刷新触发 break #if large N$_当前部位最小值 4 large N$_当前部位最小值 7 #act CALCVAR HUMAN 套装级别 = 8 SAVEVAR HUMAN 套装级别 #call [\功能目录\穿戴刷新.txt] @穿戴刷新触发 brea
前端Lua
SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c
前端Lua
local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou
TXT语法专家
我想把下面的个人自定义变量排序,怎么实现 Var Integer Human 套装级别1 Var Integer Human 套装级别2 Var Integer Human 套装级别3 Var Integer Human 套装级别4 Var Integer Human 套装级别5 Var Integer Human 套装级别6 Var Integer Human 套装级别7 Var Integer Human 套装级别8
前端Lua