STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

通过物品唯一id拿走物品 delitembymakeindex 注:务必判断返回值,是否扣除物品成功,引擎锁定的物品并不会被扣除! 绑定的不会扣除吗?

TXT语法专家

怎么调整

TXT语法专家

魔法攻击触发 加伤害

后端Lua

通过唯一ID删除一个物品

后端Lua

通过唯一ID拿物品对象的接口

前端Lua

local n1_chuansong = {} local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "0150" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } function n1_chuansong:main()

前端Lua

怎么从前端点击NPC后给后端发送消息

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

TXT语法专家

#if large N$_当前部位最小值 4 large N$_当前部位最小值 7 #act CALCVAR HUMAN 套装级别 = 5 SAVEVAR HUMAN 套装级别 #call [\功能目录\穿戴刷新.txt] @穿戴刷新触发 break #if large N$_当前部位最小值 4 large N$_当前部位最小值 7 #act CALCVAR HUMAN 套装级别 = 8 SAVEVAR HUMAN 套装级别 #call [\功能目录\穿戴刷新.txt] @穿戴刷新触发 brea

前端Lua

SL:print("==========加载传送员") local list = { { name = "比奇城", mapId = "0" }, { name = "盟重省", mapId = "3" }, { name = "沙巴克城", mapId = "4" }, { name = "白日门", mapId = "11" }, { name = "苍月岛", mapId = "5" } } local n1_chuansong = {} n1_c

前端Lua

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou

TXT语法专家

我想把下面的个人自定义变量排序,怎么实现 Var Integer Human 套装级别1 Var Integer Human 套装级别2 Var Integer Human 套装级别3 Var Integer Human 套装级别4 Var Integer Human 套装级别5 Var Integer Human 套装级别6 Var Integer Human 套装级别7 Var Integer Human 套装级别8

前端Lua

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Scene local Scene = GUI:Layou