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前端Lua

GUI:setVisible(JM_show, true) local item_Panel_1 = GUI:getChildByName(JM_show, "item_Panel_1") local ListView_fj = GUI:getChildByName(JM_show, "ListView_fj") GUI:removeAllChildren(ListView_fj) local bagItems = SL:GetMe

前端Lua

GUI:setVisible(JM_show, true) local item_Panel_1 = GUI:getChildByName(JM_show, "item_Panel_1") local ListView_fj = GUI:getChildByName(JM_show, "ListView_fj") GUI:removeAllChildren(ListView_fj) local bagItems = SL:GetMe

前端Lua

GUI:setVisible(JM_show, true) local item_Panel_1 = GUI:getChildByName(JM_show, "item_Panel_1") local ListView_fj = GUI:getChildByName(JM_show, "ListView_fj") GUI:removeAllChildren(ListView_fj) local bagItems = SL:GetMe

前端Lua

GUI:setVisible(JM_show, true) local item_Panel_1 = GUI:getChildByName(JM_show, "item_Panel_1") local ListView_fj = GUI:getChildByName(JM_show, "ListView_fj") GUI:removeAllChildren(ListView_fj) local bagItems = SL:GetMe

前端Lua

LUA-print] [GUI ERROR] GUI:ItemShow_Create can't find parent fj_item6_27是什么意思

后端Lua

include("QuestDiary/npc/沙城捐献.lua"):main()

前端Lua

SL:print("打开沙城捐献界面") local npc = {} -- 定义称号对应表 npc.rankTitle = { [1] = "至尊", [2] = "战神", [3] = "枭雄", [4] = "猛将", [5] = "忠勇" } -- 玩家职业 npc.job ={ [0] = "战士", [1] = "法师", [2] = "道士" } function npc:openWin(msgID, p1

前端Lua

[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "GUILayout/GUIUtil.lua"]:73: module 'qianduan/juanxian' not found: no field package.preload['qianduan/juanxian'][string "qianduan/juanxian.lua"]:163: function

前端Lua

我想获取背包装备参数StdMode = 65的装备怎么获取

前端Lua

我想获取背包内武器位置的装备都数据怎么获取

前端Lua

遍历背包物品显示物品框内

前端Lua

local npc = {} npc.fbsj_t = { { "九幽明炬", "白骨", "沃玛血魂", "火龙菩提", "冰霜之柱", "钢牙蛛皮", gao = 106, xilie = "百炼珍材", color = 255, str = "双防:+1", mun = 6 }, { "触龙神的角", "虾壳", "红猪头", "黑猪头", "修罗头颅", "血蛙心脏", gao = 106, xilie = "头颅心脏", color = 255, str = "攻魔道:

前端Lua

npc.__cname = "PeiShiShouJi" npc.id = 1 local _WndSizeX = 1440 local _WndSizeY = 960 function npc.main() npc.n = 1 npc.id = 1 local parent = GUI:Win_Create(npc.__cname, 0, 0, 0, 0, false, false, true, true, true, 0) GUI:LoadExport(pa

前端Lua

npc.__cname = "PeiShiShouJi" npc.id = 1 local _WndSizeX = 1440 local _WndSizeY = 960 function npc.main() npc.n = 1 npc.id = 1 local parent = GUI:Win_Create(npc.__cname, 0, 0, 0, 0, false, false, true, true, true, 0) GUI:LoadExport(pa

前端Lua

local npc = {} -- 这里省略了npc.fbsj_t表的定义,你说了不用生成 npc.__cname = "PeiShiShouJi" npc.id = 1 local _WndSizeX = 1440 local _WndSizeY = 960 function npc.main() npc.n = 1 npc.id = 1 -- 创建父窗口 local parent = GUI:Win_Create(npc.__cname, 0,