STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do num = num + 1 local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7)

后端Lua

function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7) local eqIdx_k = geti

后端Lua

function npc:putEquipment(actor, param3) local equipInfo = {} local num = 0 for k, v in pairs(EquipPos) do local Equip_k = linkbodyitem(actor, k) local eqName = getiteminfo(actor, Equip_k, 7) local eqIdx_k = geti

后端Lua

local eqName = {} local num = 0 for k , v in pairs(EquipPos) do num = num + 1 local Equip_k = linkbodyitem(actor,k) eqName[num] = getiteminfo(actor,Equip_k, 7) local eqIdx_num = getiteminfo(actor,Equip_k, 2

后端Lua

table.insert

后端Lua

使用ini初始化是将变量变为0吗

后端Lua

iniplayvar怎么用,是初始化变量吗

浮生梦专用2

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Node_1 local Node_1 = GUI:Nod

浮生梦专用2

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Node_1 local Node_1 = GUI:Nod

TXT语法专家

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Node_1 local Node_1 = GUI:Nod

浮生梦专用2

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Node_1 local Node_1 = GUI:Nod

浮生梦专用2

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Node_1 local Node_1 = GUI:Nod

浮生梦专用2

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Node_1 local Node_1 = GUI:Nod

浮生梦专用2

local ui = {} local _V = function(...) return SL:GetMetaValue(...) end local FUNCQUEUE = {} local TAGOBJ = {} function ui.init(parent, __data__, __update__) if __update__ then return ui.update(__data__) end -- Create Node_1 local Node_1 = GUI:Nod

前端Lua

[LUA-print] LUA ERROR: [string "ceshi/text.lua"]:3: attempt to call method 'dupm' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function 'dupm' [string "ceshi/text.lua"]:3: in main chunk [C]: i