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前端Lua

for i = 1 ,#config["初级地图"] do local newbtn = GUI:Clone(ui.rbt1) GUI:ListView_pushBackCustomItem(ui.ListView_1, newbtn) GUI:Button_setTitleText(newbtn, config["初级地图"][i].name) GUI:setName(newbtn,"newbtn"..i) GUI:Button_set

前端Lua

for i = 1 ,#config["初级地图"] do local newbtn = GUI:Clone(ui.rbt1) GUI:ListView_pushBackCustomItem(ui.ListView_1, newbtn) GUI:Button_setTitleText(newbtn, config["初级地图"][i].name) GUI:addOnClickEvent(newbtn,function() GUI:Te

前端Lua

3个按钮 点击哪个颜色变成绿色 其他恢复默认 怎么操作

前端Lua

SL:print("进入NPC") local config = { ["初级地图"] = { [1] = {name = "蜈蚣洞1层",map = 0 , money = 10}, [2] = {name = "蜈蚣洞2层",map = 1 , money = 20}, [3] = {name = "蜈蚣洞3层",map = 2 , money = 30}, [4] = {name = "蜈蚣洞4层",map = 3 , money = 40}, [5] = {

前端Lua

local function NPC(msgID,msgData) SL:Require("GUILayout/main/"..msgData..".lua",true) end SL:RegisterNetMsg(1111, NPC) 什么问题

后端Lua

通过物品idx获取物品对象

后端Lua

通过物品idx获取物品对象

后端Lua

给装备添加属性

前端Lua

local npc = {} npc.__cname = "XingZhenUI" npc.cfg = Xz_1 npc.data = {} local bag_item_type = { [1] = "碎星石", [2] = "尘星石", [3] = "辉星石", [4] = "耀星石", [5] = "恒星星石", } function npc.main(visible) GUIUtil:Lua_SubmitForm("星阵", "xing

前端Lua

local npc = {} npc.__cname = "XingZhenUI" npc.cfg = Xz_1 npc.data = {} local bag_item_type = { [1] = "碎星石", [2] = "尘星石", [3] = "辉星石", [4] = "耀星石", [5] = "恒星星石", } function npc.main(visible) GUIUtil:Lua_SubmitForm("星阵", "xing

前端Lua

单独给我写函数我调用

前端Lua

local npc = {} npc.__cname = "XingZhenUI" npc.cfg = Xz_1 npc.data = {} local bag_item_type = { [1] = "碎星石", [2] = "尘星石", [3] = "辉星石", [4] = "耀星石", [5] = "恒星星石", } function npc.main(visible) GUIUtil:Lua_SubmitForm("星阵", "xing

后端Lua

for _, range in ipairs(color.colorRange) do if min >= range.smin and min <= range.smax then minColor = range.color release_print(minColor,"-----------")

后端Lua

local npc = {} npc.EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)",[6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} -- 前端装备位置 npc.posMap = {[1] = 0, [2] = 1, [3] = 2,[4] = 3,[5] = 4,[6] = 5,[7] = 6

后端Lua

[2026/5/24 星期日 1:22:14] CallLua1 Func:handlerequest 237 luaErr:.\Envir\QuestDiary/npc/装备洗练.lua:215: bad argument #1 to 'ipairs' (table expected, got nil) stack traceback: [C]: in function 'ipairs' .\Envir\QuestDiary/npc/装备洗练.lua:215: in function 'c