前端Lua
全部技术档案
前端Lua
for i = 1 ,#config["初级地图"] do local newbtn = GUI:Clone(ui.rbt1) GUI:ListView_pushBackCustomItem(ui.ListView_1, newbtn) GUI:Button_setTitleText(newbtn, config["初级地图"][i].name) GUI:addOnClickEvent(newbtn,function() GUI:Te
前端Lua
3个按钮 点击哪个颜色变成绿色 其他恢复默认 怎么操作
前端Lua
SL:print("进入NPC") local config = { ["初级地图"] = { [1] = {name = "蜈蚣洞1层",map = 0 , money = 10}, [2] = {name = "蜈蚣洞2层",map = 1 , money = 20}, [3] = {name = "蜈蚣洞3层",map = 2 , money = 30}, [4] = {name = "蜈蚣洞4层",map = 3 , money = 40}, [5] = {
前端Lua
local function NPC(msgID,msgData) SL:Require("GUILayout/main/"..msgData..".lua",true) end SL:RegisterNetMsg(1111, NPC) 什么问题
后端Lua
通过物品idx获取物品对象
后端Lua
通过物品idx获取物品对象
后端Lua
给装备添加属性
前端Lua
local npc = {} npc.__cname = "XingZhenUI" npc.cfg = Xz_1 npc.data = {} local bag_item_type = { [1] = "碎星石", [2] = "尘星石", [3] = "辉星石", [4] = "耀星石", [5] = "恒星星石", } function npc.main(visible) GUIUtil:Lua_SubmitForm("星阵", "xing
前端Lua
local npc = {} npc.__cname = "XingZhenUI" npc.cfg = Xz_1 npc.data = {} local bag_item_type = { [1] = "碎星石", [2] = "尘星石", [3] = "辉星石", [4] = "耀星石", [5] = "恒星星石", } function npc.main(visible) GUIUtil:Lua_SubmitForm("星阵", "xing
前端Lua
单独给我写函数我调用
前端Lua
local npc = {} npc.__cname = "XingZhenUI" npc.cfg = Xz_1 npc.data = {} local bag_item_type = { [1] = "碎星石", [2] = "尘星石", [3] = "辉星石", [4] = "耀星石", [5] = "恒星星石", } function npc.main(visible) GUIUtil:Lua_SubmitForm("星阵", "xing
后端Lua
for _, range in ipairs(color.colorRange) do if min >= range.smin and min <= range.smax then minColor = range.color release_print(minColor,"-----------")
后端Lua
local npc = {} npc.EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)",[6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} -- 前端装备位置 npc.posMap = {[1] = 0, [2] = 1, [3] = 2,[4] = 3,[5] = 4,[6] = 5,[7] = 6
后端Lua