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前端Lua

local qiyifahshi = {} function qiyifahshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qiyifahshi.parent = lib:openwin(param1, nil, true, param4) or {}

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1220: in function 'setVisible' [string "GUILayout/N

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1220: in function 'setVisible' [string "GUILayout/N

前端Lua

local mapName = getbaseinfo(actor, 3) or "" -- 获取地图名称 local targetMapName4 = "上古战场" -- 你的目标地图名称 -- 2. 判断是否在目标地图 if mapName == targetMapName4 then -- 获取当前杀怪数量 local currentKillCount = lib:getvalueb(actor, "u32") or 0

前端Lua

[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1220: in function 'setVisible' [string "GUILayout/N

前端Lua

local qiyifahshi = {} function qiyifahshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qiyifahshi.parent = lib:openwin(param1, nil, true, param4) or {}

后端Lua

txt怎么显示装备框

后端Lua

做了一个元宝捐献功能,如何查询哪个玩家捐了最多

TXT语法专家

攻击自己的英雄

TXT语法专家

攻击自己英雄不掉血

TXT语法专家

如何不攻击英雄

前端Lua

帮我写段装备回收脚本

TXT语法专家

帮我写段回收装备脚本

前端Lua

local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o

前端Lua

if curlevel == 0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY = 200