后端Lua
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后端Lua
帮我编写一个自定义输入框,用来输入自定义金额
前端Lua
local switch_map = {} -- 注册地图切换事件 SL:RegisterLUAEvent(LUA_EVENT_MAPINFOCHANGE, "MapRefreshUI", function() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") SL:Print("地图已切换,开始刷新界面...", mapID) -- 停
前端Lua
local switch_map = {} -- 注册地图切换事件 SL:RegisterLUAEvent(LUA_EVENT_MAPINFOCHANGE, "MapRefreshUI", function() local mainWin = MainAssist._ui["Panel_assist"] local mapID = SL:GetMetaValue("MAP_ID") SL:Print("地图已切换,开始刷新界面...", mapID) -- 停
后端Lua
写一个邀请系统,没有邀请码的情况,可以生成邀请码, 有邀请码情况不能申请, 等级大于20级才可以绑定邀请码,
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
我这里不是第一次洗练
后端Lua
[2026/3/16 21:11:48] CallLua1 Func:lua_showitems 1 luaErr:.\Envir\Market_Def\LuaFunc-0.lua:332: bad argument #1 to 'tonumber' (value expected) stack traceback: [C]: in function 'tonumber' .\Envir\Market_Def\LuaFunc-0.lua:332: in function <.\Envir\M
后端Lua
function handlerequest(actor, msgid, arg1, arg2, arg3, sMsg) if msgid == 58003 then --npc对话 local cfg = json2tbl(sMsg) local checkfile = lib:fileExists(string.format("scripts/game/%s.lua", cfg.Script)) p("111222222222
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
前端Lua
local ui, root = GUI:npcUI("shijieditu") -- 获取当前转生等级 local reLevel = SL:GetMetaValue("RELEVEL") or 0 -- 判断转生等级是否≥5 if reLevel >= 5 then -- 显示Button_1 if GUI:Win_IsNotNull(ui.Button_1) then GUI:setVisible(ui.Button_1, true) G
前端Lua
local ui, root =GUI:npcUI("shijieditu") if GUI:Win_IsNotNull(ui.Button_1) then GUI:addOnClickEvent(ui.Button_1, function() SL:print("点击了第1个按钮") GUI:delayTouchEnabled(ui.Button_1, 0.2) SL:SendLuaNetMsg(5800
TXT语法专家
称号发生改变的触发
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua