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前端Lua

帮我打上注释

后端Lua

local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"

后端Lua

帮我整体都打上备注

后端Lua

local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"

后端Lua

local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"

后端Lua

if string.find(szbl, CharacterFashionMap[str][1]..":0") then if takes(actor,str.."#"..1,0,0,"系统扣除") then local oldStr = CharacterFashionMap[str][1]..":0" local newStr = CharacterFashionMap[str][1]..":1"

后端Lua

这一行 提示报错 什么原因呢

后端Lua

83行提示报错

后端Lua

local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"

前端Lua

local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"

TXT语法专家

怎么使用 Navigation引导玩家打开背包

TXT语法专家

TXT写任务系统是用U变量,还是键值对,还是自定义变量方便记录任务序号,任务状态标识

TXT语法专家

如果同时开启了5条支线任务,我要怎么声明变量 VAR INTEGER HUMAN 1支线序号 VAR INTEGER HUMAN 1支线计数

TXT语法专家

TXT用自定义变量来记录任务ID怎么写

TXT语法专家

ADDRECYCLINGTYPE 1<$GETSTRVALUE(T0,1)> ADDRECYCLINGTYPE 2<$GETSTRVALUE(T0,2)> ADDRECYCLINGTYPE 3<$GETSTRVALUE(T0,3)> ADDRECYCLINGTYPE 4<$GETSTRVALUE(T0,4)> ADDRECYCLINGTYPE 5<$GETSTRVALUE(T0,5)> ADDRECYCLINGTYPE 6<$GETSTRVALUE(T0,6)> ADDRECYCLINGTYPE