后端Lua
全部技术档案
TXT语法专家
#if not equal <$GETSTRVALUE(T122,<$str(S$物品IDX_1)>)> 1 equal <$GETSTRVALUE(T121,<$str(S$物品IDX_1)>)> 1 #act ADDVARCACHE T122 <$str(S$物品IDX_1)> 1 GiveStateItem 破境灵石 1 1 1 0 0 1 1 0 1 #if not equal <$GETSTRVALUE(T122,<$str(S$物品IDX_2)>)> 1 equal <$GETST
后端Lua
function shoubao_start(player, itemname, itemidx) local isKuafu = checkkuafu(player) -- 个人首爆 if not isKuafu and grsbCfg[tostring(itemidx)] then local zt = lualib:GetPlayerInt(player, "个人首爆_" .. itemidx) if zt == 0 then
后端Lua
function shoubao_start(player, itemname, itemidx) local isKuafu = checkkuafu(player) -- 个人首爆 if not isKuafu and grsbCfg[tostring(itemidx)] then local zt = lualib:GetPlayerInt(player, "个人首爆_" .. itemidx) if zt == 0 then
TXT语法专家
是复古的那种金币
TXT语法专家
金币捡起来就是区分绑定非绑
前端Lua
---@diagnostic disable: undefined-global --- 创建标准UI窗口(封装公共流程) ---@param moduleName string 模块名称,用于加载UI文件 ---@return table | nil ui 控件代理表 ---@return any | nil parent 窗口句柄 local function create_window(moduleName) -- 1. 创建窗口控件 local parent = GU
后端Lua
local jiuguan_renwu = { ['惊鸿刀客'] = {var = 'u31' , num = 300 } , ['毒蚁'] = {var = 'u32' , num = 300 } , ['火龙刀兵'] = {var = 'u33' , num = 300 } , ['暗金蜘蛛'] = {var = 'u34' , num = 300 } , ['黑度刀卫'] = {var = 'u35' , num = 300 } , ['真天绿魔'] = {var = 'u36' , nu
前端Lua
local jiuguan_renwu = { ['惊鸿刀客'] = {var = 'u31' , num = 300 } , ['毒蚁'] = {var = 'u32' , num = 300 } , ['火龙刀兵'] = {var = 'u33' , num = 300 } , ['暗金蜘蛛']
前端Lua
杀怪 触发 获取到 怪物名字 如何判断在不在 local jiuguan_renwu = { ['惊鸿刀客'] = 'u31' , ['毒蚁'] = 'u32' , ['火龙刀兵'] = 'u33' , ['暗金蜘蛛'] = 'u34' , ['黑
前端Lua
local itemlist = { { name = "沃玛武器", itemlist = "井中月#魔杖#无极棍", material = "金币#100000", attribute = "暴击几率+1%", attributeid = "21#1" }, { name = "沃玛衣服", itemlist = "重盔甲(男)#重盔甲(女)#魔法长袍(男)
前端Lua
采集功能 的 进度条显示 在哪个文件里面
前端Lua
MainCollect = {} function MainCollect.main() local parent = GUI:Attach_Parent() GUI:LoadExport(parent, "main/collect/collect") MainCollect._ui = GUI:ui_delegate(parent) -- 采集列表 MainCollect._selectList = MainCollect._ui.List_Col
前端Lua
MainCollect = {} function MainCollect.main() local parent = GUI:Attach_Parent() GUI:LoadExport(parent, "main/collect/collect") MainCollect._ui = GUI:ui_delegate(parent) -- 采集列表 MainCollect._selectList = MainCollect._ui.List_Col
前端Lua