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后端Lua

我们一般用return 做方位 很少用error和断言呢 ?

后端Lua

error 和 断言 应用场景是什么

后端Lua

技能灵魂火符 飞行特效会有延迟, cfg_skill_present.xls表中的delaytime flyDelayTime hitDelayTime 都设置成0 了 还有其他地方会引起吗?

后端Lua

local zhuanpanOBJ = {} zhuanpanOBJ.Name = "zhuanpanOBJ" zhuanpanOBJ.cfg = { { { showReward = { { 19, 12 } }, index2 = 1 }, { showReward = { { 19, 18 } }, index2 = 2 }, { showReward = { { 19, 20 } }, index2 = 3 },

后端Lua

local futureTime = os.time() + 24 * 3600 local result = changetitletime(actor, "君临天下", "=", futureTime) -- 设置为指定时间戳到期 if result then say(actor, "已将你的[君临天下]称号到期时间设置为:" .. os.date("%Y-%m-%d %H:%M:%S", futureTime)) else say(a

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local value = getconst(actor, "$DC")

后端Lua

<$DC>我想获取这个

后端Lua

常量不能后再LUA后端吗?

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local minAttack = getusebonuspoint(actor, 1) -- 5表示攻击下

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local minAttack = getusebonuspo

后端Lua

换命令!1-20id获取的不是属性库的属性

后端Lua

function feijianhit(actor, sMsg) -- 获取玩家N$切割加成变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") perc

后端Lua

function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0

后端Lua

Me function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percent = tonumber(percent) or

后端Lua

function feijianhit(actor, sMsg) -- 获取玩家U221变量的值作为基础伤害 local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 -- 获取玩家U220变量的值作为百分比(例如10表示10%) local percent = getplaydef(actor, "U220") percen