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后端Lua

获取套装属性

后端Lua

怎么调用玩家的客户端的战斗设置

后端Lua

openhyperlink(actor,302, 0) 怎么打开设置界面

后端Lua

-- 斩击印 剑意已成,攻击怪物时有概率造成连斩效果,伤害递减。55%、45%、35%、25%、15% [60270] = function(actor, target, hiter, skillid, damage, Model, value) if not hasbuff(actor,60270) then return end if hasbuff(target,60271) then return end if skillid ~=

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType, damagetype) local targets = {} local map_id = getbaseinfo(actor, 3) local actor_mode = getattackmode(actor) -- 获取当前玩家的攻击模式 local group_m

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType, damagetype) local targets = {} local map_id = getbaseinfo(actor, 3) local actor_mode = getattackmode(actor) -- 获取当前玩家的攻击模式 local group_m

后端Lua

-- 斩击印 剑意已成,攻击怪物时有概率造成连斩效果,伤害递减。55%、45%、35%、25%、15% [60270] = function(actor, target, hiter, skillid, damage, Model, value) if not hasbuff(actor,60270) then return end if hasbuff(target,60271) then return end if skillid ~=

后端Lua

答题活动

后端Lua

humanhp(actor, "-", 50, 110, actor, 1) 这个是你发给我的 别人无法看见飘血

后端Lua

humanhp(actor, "-", 50, 110,actor,1) 我在跑步触发中运行函数, 飘血只有自己可以看见 怎么设置让别人看见

后端Lua

humanhp(actor, "-", 50, 110,actor,1) 我在跑步触发中运行函数, 飘血只有自己可以看见 怎么设置让别人看见

后端Lua

elseif actor_mode == 5 then -- 行会攻击 local obj_guild = getmyguild(obj) --获取目标的行会ID local obj_gang = getgangunion(obj) --获取目标的帮会ID是否是同盟

后端Lua

ATTACK_buff = { -- 斩击印 剑意已成,攻击怪物时有概率造成连斩效果,伤害递减。55%、45%、35%、25%、15% [60270] = function(actor, target, hiter, skillid, damage, Model, value) if not hasbuff(actor,60270) then return end if hasbuff(target,60271) then return end

后端Lua

获取组队中的玩家对象

后端Lua

function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType, isBuff) local targets = {} local map_id = getbaseinfo(actor, 3) -- 获取当前玩家的攻击模式,用于伤害型技能判断 local myAttackMode = getattackmode(actor) -- 获取