function godTier_skill_trigger:GetTargetsInRange(actor, centerX, centerY, radius, targetType, isBuff) local targets = {} local map_id = getbaseinfo(actor, 3) -- 获取当前玩家的攻击模式,用于伤害型技能判断 local myAttackMode = getattackmode(actor) -- 获取

🤖 回答引擎: 后端Lua | 🕒 时间: 2026-04-29 17:00:47 | 👁️ 阅读: 6
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