后端Lua
后端Lua
后端Lua
YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --
后端Lua
45f tonumber(itemmakeid) > 0 then
后端Lua
[2026/5/6 19:33:39] Print:...\P2\MirServer\Mir200\Envir/Custom/module/TG/元素大师.lua:45: attempt to compare number with nil [2026/5/6 19:33:39] Print:--------------------ErrorHandler-----------------------YuanSuDaShi = class("YuanSuDaShi", BaseSystemLog
后端Lua
用于装备图鉴 普通装备60件 中级装备70件 T1 面应该存 T1=普通装备 = {1=1,2=1,50=1}
后端Lua
传送地图所有玩家
后端Lua
如何设置T变量键值对
后端Lua
[2026/5/6 19:03:26] Print:文件:【Envir/Custom/module/TG/四象之力.lua】不存在! [2026/5/6 19:03:26] Print:VM:3294KB [2026/5/6 19:03:26] 线程:0 QFunction重新加载成功... [2026/5/6 19:03:26] Print:timerId,s,10001,17794 [2026/5/6 19:03:42] Print:--------------------ErrorHan
后端Lua
YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --
后端Lua
可是属性没有跟换的属性没有加
后端Lua
YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --
后端Lua
怎么把我给该位置加的属性再换装备时候跟换到
后端Lua
YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --
后端Lua
YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --
后端Lua