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后端Lua

include("QuestDiary/4全局数据/1数据配置.lua") function bldt_main(actor) local npc_obj = getcurrnpc(actor) -- 获取NPC对象 local npc_name = getbaseinfo(npc_obj,1) -- 获取NPC名字 local t = DATA.baolvditu[npc_name] local sc = [[ <Img|x=-5

后端Lua

YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --

后端Lua

45f tonumber(itemmakeid) > 0 then

后端Lua

[2026/5/6 19:33:39] Print:...\P2\MirServer\Mir200\Envir/Custom/module/TG/元素大师.lua:45: attempt to compare number with nil [2026/5/6 19:33:39] Print:--------------------ErrorHandler-----------------------YuanSuDaShi = class("YuanSuDaShi", BaseSystemLog

后端Lua

用于装备图鉴 普通装备60件 中级装备70件 T1 面应该存 T1=普通装备 = {1=1,2=1,50=1}

后端Lua

传送地图所有玩家

后端Lua

如何设置T变量键值对

后端Lua

[2026/5/6 19:03:26] Print:文件:【Envir/Custom/module/TG/四象之力.lua】不存在! [2026/5/6 19:03:26] Print:VM:3294KB [2026/5/6 19:03:26] 线程:0 QFunction重新加载成功... [2026/5/6 19:03:26] Print:timerId,s,10001,17794 [2026/5/6 19:03:42] Print:--------------------ErrorHan

后端Lua

YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --

后端Lua

可是属性没有跟换的属性没有加

后端Lua

YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --

后端Lua

怎么把我给该位置加的属性再换装备时候跟换到

后端Lua

YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --

后端Lua

YuanSuDaShi = class("YuanSuDaShi", BaseSystemLogic) function YuanSuDaShi:init() self.varName = VarCfg.player.sYuanSuDaShi self._cfg = Util:requireCfg(self.mCfg.severPath) self.equipList = {} -- 部位列表 self.attrIdMap = {} --

后端Lua

-- 角色_铭文 function addbutton_mingwen(play) local sc = "" if tonumber(getconst(play, "$CLIENTFLAG")) == 1 then sc = [[<Button|id=2|x=188.0|y=-35.0|nimg=public/button/mingwen/pc/an1.png|color=255|size=18|link=@mingwen_main,切换>]] end if tonumber(getconst