前端Lua
前端Lua
前端Lua
ItemShow_updateItem
前端Lua
更新itenshow 数据的函数
前端Lua
GUI:addOnClickEvent(MainProperty._ui.Button_voice, function() local value27 = SL:GetMetaValue("SETTING_ENABLED", 27) or 0 local value52 = SL:GetMetaValue("SETTING_ENABLED", 52) or 0 local enable = value27 > 0 and value52 > 0
前端Lua
GUIExport里面的main的main_property_win32.lua 在哪里被调用的
前端Lua
local ui = {} function ui.init(parent) -- Create Node local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00) GUI:setChineseName(Node, "主界面操作节点") GUI:setAnchorPoint(Node, 0.50, 0.50) GUI:setTag(Node, -1) -- Create Panel_bg local Panel_bg = G
前端Lua
local ui = {} function ui.init(parent) -- Create Node local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00) GUI:setChineseName(Node, "主界面操作节点") GUI:setAnchorPoint(Node, 0.50, 0.50) GUI:setTag(Node, -1) -- Create Panel_bg local Panel_bg = GUI:Layo
前端Lua
local ui = {} function ui.init(parent) -- Create Node local Node = GUI:Node_Create(parent, "Node", 0.00, 0.00) GUI:setChineseName(Node, "主界面操作节点") GUI:setAnchorPoint(Node, 0.50, 0.50) GUI:setTag(Node, -1) -- Create Panel_bg local Panel_bg = G
前端Lua
这段代码放在哪里执行
前端Lua
想点击主界面音量按钮 修改GUIExport里面main的main_property_win32.lua文件 来修改按钮图片
前端Lua
local Button_voice = GUI:Button_Create(Panel_act, "Button_voice", 156.00, 68.00, "res/private/main-win32/00000037.png") GUI:Button_loadTexturePressed(Button_voice, "res/private/main-win32/00000037a.png") GUI:Button_loadTextureDisabled(Button_voice,
前端Lua
local Button_voice = GUI:Button_Create(Panel_act, "Button_voice", 156.00, 68.00, "res/private/main-win32/00000037.png") GUI:Button_loadTexturePressed(Button_voice, "res/private/main-win32/00000037a.png") GUI:Button_loadTextureDisabled(Button_voice,
前端Lua
"<font color='%s'>%s:%s</font><br>" 把这个按下面格式改 "<font color='%s' size='%s'><outline color = '#000000' size = '2'>%s</outline></font>"
前端Lua
<font color='%s'>%s:%s</font><br> 描边
前端Lua