前端Lua
前端Lua
前端Lua
[LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:2997: invalid arguments in function 'lua_cocos2dx_ui_LoadingBar_setDirection' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12>
前端Lua
[LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:2997: invalid arguments in function 'lua_cocos2dx_ui_LoadingBar_setDirection' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12>
前端Lua
[LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:2997: invalid arguments in function 'lua_cocos2dx_ui_LoadingBar_setDirection' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts/main.lua"]:12>
前端Lua
[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:3034: in function 'LoadingBar_setPercent' [strin
前端Lua
[LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:3034: in function 'LoadingBar_setPercent' [strin
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
前端Lua
if GUI:Win_IsNotNull(ui["Button_5"]) then GUI:addOnClickEvent(ui["Button_5"], function() SL:print("点击Button_5触发特效") GUI:delayTouchEnabled(ui["Button_5"], 0.2) GUI:Win_CloseAll()
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
前端Lua
local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节点作为容器 local scen
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
前端Lua