前端Lua
前端Lua
前端Lua
local qiyifahshi = {} function qiyifahshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qiyifahshi.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1220: in function 'setVisible' [string "GUILayout/N
前端Lua
[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1220: in function 'setVisible' [string "GUILayout/N
前端Lua
local mapName = getbaseinfo(actor, 3) or "" -- 获取地图名称 local targetMapName4 = "上古战场" -- 你的目标地图名称 -- 2. 判断是否在目标地图 if mapName == targetMapName4 then -- 获取当前杀怪数量 local currentKillCount = lib:getvalueb(actor, "u32") or 0
前端Lua
[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1220: in function 'setVisible' [string "GUILayout/N
前端Lua
local qiyifahshi = {} function qiyifahshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then qiyifahshi.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
帮我写段装备回收脚本
前端Lua
local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o
前端Lua
if curlevel == 0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY = 200
前端Lua
if curlevel == 0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY = 200
前端Lua
GUI:addOnClickEvent(btn_Item, function() -- SL:print(btnName.."^&(^(*))") if selectBtn then GUI:Button_setTitleColor(selectBtn, "#ffffff") end GUI:Button_setTitleColo
前端Lua
if curlevel == 0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY = 200
前端Lua
if curlevel == 0 then -- 明确设置动画起点和终点 local startX = 255 local startY = 281 local targetX = 77 local targetY = 200
前端Lua