前端Lua
前端Lua
前端Lua
consumebindmoney(actor, "元宝", totalCost, "洗练扣除") local p3 = param3 + 1 local oldTimes = getitemparam(actor, -2, p3, itemObj) or 0 local oldTimes = tonumber(oldTimes) release_print("已经洗练次数:"..oldTimes) local new
前端Lua
local baixiaosheng = {} -- 定义称号列表 local titleList = { "暗金魔气", "血木魔气", "黑水魔气", "啖火魔气", "戾土魔气" } -- 终极称号 local wuxingTitle = "五行の暗魔体" -- 检查是否集齐五个称号 function baixiaosheng.checkAllTitles(actor) for _, title in ipairs(titleList
前端Lua
local baixiaosheng = {} -- 定义称号列表 local titleList = { "暗金魔气", "血木魔气", "黑水魔气", "啖火魔气", "戾土魔气" } -- 终极称号 local wuxingTitle = "五行の暗魔体" -- 检查是否集齐五个称号 function baixiaosheng.checkAllTitles(actor) for _, title in ipairs(titleList
前端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
前端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
前端Lua
if GUI:Win_IsNull(ui["Text_10"]) then SL:print(" ui.Text_10 不存在") else GUI:Text_setString(ui["Text_10"], "(+" .. att6..")" ) SL:print(" 设置人物忽视防御成功") end if GUI:Win_IsNull(ui["Text_8"]) then SL:print(" ui.Text_8
前端Lua
local zhuansheng = {} function zhuansheng.main(param1, param2, param3, param4) SL:print("===== 转生界面打开 =====") lib:Require(param1, function(state) if state then if param1 then zhuansheng.parent = lib:o
前端Lua
-- 检查Effect_17到Effect_21是否全部显示 local allEffectsVisible = true for i = 17, 21 do local effectName = "Effect_" .. i if GUI:Win_IsNotNull(ui[effectName]) then if not GUI:isVisible(ui[effectName]) then
前端Lua
itemshow可以通过物品唯一id来显示装备吗,然后将装备的附加属性也更新到前端
前端Lua
itemshow可以通过物品唯一id来显示装备吗
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)
前端Lua
GUI:ItemShow_updateItem(refined.ui.EquipShow_1, refined.eqInfo[12].pos or 0)可以用物品框的更新去作用在装备框的更新上吗
前端Lua