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前端Lua

function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then return end

前端Lua

GUI:setVisible

前端Lua

SL:RegisterLUAEvent(LUA_EVENT_PLAY_MAGICBALL_EFFECT, "MainProperty", MainProperty.OnPlayMagicBallEffect)

前端Lua

function MainProperty.OnPlayMagicBallEffect(data) local prefixL = {"hp_", "mp_", "fhp_"} local tagList = {"HPSFX", "MPSFX", "FHPSFX"} if data.type < 0 or data.type > 2 or data.count < 0 or data.interval < 0 then return end local scale = data.sca

前端Lua

通过称号名字获取称号ID

前端Lua

血池ui怎么换

前端Lua

血池怎么换

前端Lua

WuXingZhiLi = {} function WuXingZhiLi:init() self._cfg = Util:requireCfg(self.mCfg.clientObjPath) end function WuXingZhiLi:main(npcData) self.npcData = npcData or {} self.npcID = self.npcData.npcID or 99999 self:syncData(true) end

前端Lua

[15:15:02-169] 555555555 [LUA-print] [15:15:02-171] --------------------ErrorHandler----------------------- [LUA-print] [15:15:02-171] [string "GUILayout/custom/module/TG/五行之力.lua"]:41: attempt to index a nil value [LUA-print] [15:15:02-171] --------

前端Lua

拍卖行 能不能获取到 我买的谁的装备

前端Lua

print(levels) if levels == 11 then Msg:richMsg(actor, "等级已达上限") return end为什么没有进去不弹窗呢

前端Lua

-- 后端获取Json function main(actor) local makeIndex=GetItemByPos(actor,1) if makeIndex then local itemJson=getitemjsonex(makeIndex) release_print("根据物品获取前端显示的Json",itemJson) sendluamsg(actor, 996, 1, 2, 3, itemJson) e

前端Lua

WuXingZhiLi = class("WuXingZhiLi",BaseSystemLogic) local VarName = VarCfg.player.sWuXingZhiLi function WuXingZhiLi:init() self.cName = self.mCfg.name self._cfg = Util:requireCfg(self.mCfg.severPath) end function WuXingZhiLi:updatevar

前端Lua

怎么获取称号数据

前端Lua

WuXingZhiLi = class("WuXingZhiLi",BaseSystemLogic) local VarName = VarCfg.player.sWuXingZhiLi function WuXingZhiLi:init() self.cName = self.mCfg.name self._cfg = Util:requireCfg(self.mCfg.severPath) end function WuXingZhiLi:updatevar