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前端Lua

GUI:Win_Open 怎么用

前端Lua

local str = "数学90分,语文85分,英语88分" local sum = 0 for score in string.gmatch(str, "%d+") do sum = sum + tonumber(score) end print("总分:", sum) 这种是什么循环? 与for i=1,10 do end 有区别吗?

前端Lua

新三端进入游戏界面没有背包

前端Lua

新三端手机端不显示背包,

前端Lua

为什么新三端电脑端显示背包,手机端不显示背包

前端Lua

新三端没有背包

前端Lua

a"]:963> [LUA-print] ---------------------------------------- [LUA-print] 14001 [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is invalid cobj [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:110

前端Lua

local n = 0 for i = 1, 3 do local pageCfg = self._cfg[i] local rewardStr = pageCfg.reward or "" local rewardParts = string.split(rewardStr, "&") for k,v in ipairs(rewardParts)do local idStr, numStr =

前端Lua

获取组件对象

前端Lua

split这个是干嘛的

前端Lua

有装备数据 怎么获取装备的幸运值

前端Lua

setCascadeOpacityEnabled(widget, value) 这个命令是怎么用的 具体是什么作用?

前端Lua

GUI:addOnClickEvent(ChuanSong.ui.Close, function() for k, v in pairs(ChuanSong.ui) do if not GUI:Win_IsNull(v) then GUI:setOpacity(v, 255) -- 设置初始透明度为0(完全透明) GUI:Timeline_FadeOut(v, 0.2, function()

前端Lua

ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need

前端Lua

ChuanSong = {} local cfg_chuansong = { { index = 1, mapname = "比奇矿洞", mapid = "d411", needlv = 0, consume = "", isXh = false, bossshow = "尸王", showitems = "法神披风#霓裳羽衣#法神头盔#法神项链#法神手镯#法神戒指" }, { index = 2, mapname = "蜈蚣洞穴", mapid = "d413", need