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前端Lua

local function networkCB(msgID, p1, p2, p3, msgData)

前端Lua

networkCB

前端Lua

SL:print("打开新服活动界面") local npc = {} npc.activityData = { -- 第1个按钮:激情泡点 { title = "激情泡点", text = {"活动时间:开区30分钟开启。", "活动介绍:场地内有4个普通光圈、1个超级光圈,占领光圈可获得海量经验和元宝。活动持续5分钟。"}, drops = {"大量元宝", "大量元宝", "海量经验", "海量经验"},

前端Lua

---- 下面这些是后端qf里的 function clicknpc(actor, npcid, npcname) setplayvar(0,actor,"点击npcID",npcid) NP.clicknpc(actor, npcid, npcname) end include("Market_Def/npc配置/网络协议.lua") ----这些是clicknpc模块里的 local A = {} function A.clicknpc(actor, npcid, np

前端Lua

SL:RegisterLuaNetMsg(1018, networkCB)

前端Lua

sendluamsg是后端发送给前端嘛

前端Lua

后端怎么接收前端消息

前端Lua

GUI:addOnClickEvent(npc.ui.goto_btn, function() SL:SendLuaNetMsg(2018, 18, i, 0, "新服活动") end) i分别是1,2,3for i = 1 do的结果 ----下面的是后端接收 -- Lua脚本 接受消息 local data = { [1] = "前端通讯", [2] = "前端转生", [3] = "分享邀请码",

前端Lua

-- Lua脚本 接受消息 local data = { [1] = "前端通讯", [2] = "前端转生", [3] = "分享邀请码", [4] = "活动", [6] = "日常任务", [7] = "Boss", [8] = "攻略", [10] = "药尘", [11] = "抽奖转盘", [12] = "宝石镶嵌", [13] = "装备洗练", [14] = "装备图鉴", [

前端Lua

-- Lua脚本 接受消息 local data = { [1] = "前端通讯", [2] = "前端转生", [3] = "分享邀请码", [4] = "活动", [6] = "日常任务", [7] = "Boss", [8] = "攻略", [10] = "药尘", [11] = "抽奖转盘", [12] = "宝石镶嵌", [13] = "装备洗练", [14] = "装备图鉴", [

前端Lua

SL:print("打开新服活跃界面") local npc = {} npc.activityData = { -- 第1个按钮:激情泡点 { title = "激情泡点", text = {"活动时间:开区30分钟开启。", "活动介绍:场地内有4个普通光圈、1个超级光圈,占领光圈可获得大量经验和大量元宝。活动持续5分钟。"}, drops = {"大量元宝", "大量元宝", "海量经验", "海量经验"

前端Lua

[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2446:

前端Lua

[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "scripts/GUI/GUI.lua"]:3542: attempt to call method 'setItemsMargin' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '

前端Lua

子控件间距

前端Lua

文本怎么自动换行