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后端Lua

检测节点是否可见的命令是什么

前端Lua

AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor

前端Lua

AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor

前端Lua

local ui = {} function ui.init(parent) -- Create PPopUI local PPopUI = GUI:Layout_Create(parent, "PPopUI", 0.00, 0.00, 171.00, 186.00, false) GUI:setChineseName(PPopUI, "快捷使用组合") GUI:setTouchEnabled(PPopUI, true) GUI:setSwallowTouches(PPopUI, tr

前端Lua

UI文件: local ui = {} function ui.init(parent) -- Create PPopUI local PPopUI = GUI:Layout_Create(parent, "PPopUI", 0.00, 0.00, 171.00, 186.00, false) GUI:setChineseName(PPopUI, "快捷使用组合") GUI:setTouchEnabled(PPopUI, true) GUI:setTag(PPopUI, -1) -

TXT语法专家

删除地图上所有物品

前端Lua

AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor

前端Lua

AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor

前端Lua

AutoUsePop = {} AutoUsePop._remainTimeStr = "(%s)" -- 剩余时间展示格式 function AutoUsePop.main(data) local parent = GUI:Attach_Parent() local id = data and data.id or 0 local node = GUI:Node_Create(parent, "Node_" .. id, 0, 0) GUI:LoadExpor

后端Lua

我changemoney改变货币,为什么点击第二个按钮才显示第一个消耗的货币

后端Lua

怎么进入跨服?

前端Lua

前端是根据什么判断跨服状态的?

前端Lua

[LUA-print] LUA ERROR: [string "scripts/game/mediator/player_look_layer/LookP..."]:87: invalid 'cobj' in function 'lua_cocos2dx_Node_removeFromParentAndCleanup' [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[strin

前端Lua

服务端发送公告的超链如何触发

前端Lua

幕上端跑马灯公告,添加超链跳转链接,比如某某玩家充值多少元宝,然后添加一个跳转链接