前端Lua
全部技术档案
热血江湖Lua
-- 获取装备的damaged变量值 local damaged = getstr(itemObj, "damaged") -- 如果damaged变量存在且值为"破损",则阻止穿戴 if damaged and damaged == "破损" then sendmsg(actor, 9, "装备已破损无法穿戴!") return false end 没用还是可以穿戴上 什么原因
热血江湖Lua
后端穿戴装备前触发
热血江湖Lua
如果穿戴某装备得时候 次装备的 变量damaged 存在并且 damaged的值 == "破损" 就不让玩家穿戴次装备 然后提示装备已破损无法穿戴
热血江湖Lua
穿戴触发里面这么阻止玩家穿戴次装备
前端Lua
local win = GUI:Win_Create("Win") local imgPath = "res/public/1900000600.png" local Image_bg = GUI:Image_Create(win, "Image_bg", 0 , 350, imgPath) local BtnOk = GUI:Button_Create(Image_bg, "BtnOk", 220, 50, "res/public/1900000612.png")
TXT语法专家
写一个简单捐献脚本
热血江湖Lua
buff 支持负数吗 就是有buff 就减属性
热血江湖Lua
修改人物属性
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
热血江湖Lua
前端穿戴装备事件怎么注册使用
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua