TXT语法专家
全部技术档案
前端Lua
你真的行?哈哈
后端Lua
function ontimerex0() -- 跨服定时器 -- 10秒执行一次 -- 跨服通知本服触发 a = a + 1 release_print("跨服定时器触发", a) if a % 10 == 0 then kfsyscall_30("0", "arg1", "arg2") end -- if a >= 10 then -- a = 0 -- 跨服通知本服触发 -- k
后端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "qianduan/eqrefined.lua"]:115: attempt to index local 'lockTbl' (a number value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "qianduan/eqrefined.lua"]:115: attempt to index local 'lockTbl' (a number value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function '__
前端Lua
[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: [string "qianduan/eqrefined.lua"]:126: attempt to call method 'removeOnClickEvent' (a nil value) [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in func
后端Lua
---- 前端代码 SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, n
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
TXT语法专家
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
字符串变量(Str)只支持100个字符 能存多少东西?
后端Lua
获取物品特效
后端Lua
跨服服务器内的A变量支持多少个字符
后端Lua