前端Lua
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后端Lua
攻击怪物会显示该怪物爆出什么物品
前端Lua
攻击怪物时,可以看到怪物爆出的物品
前端Lua
refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])
TXT语法专家
攻击怪物可以看到怪物能爆的物品
前端Lua
refined.lock = {0, 0, 0} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState]) GUI:addOnClickEvent(refined.ui[lockState], function()
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
前端Lua
refined.lock = {} -- 复选框状态 for i = 1 ,3 do local lockState = "CheckBox_"..i GUI:addOnClickEvent(refined.ui[lockState], function() local lockState_i = GUI:CheckBox_isSelected(refined.ui[lockState])
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",
TXT语法专家
你会什么
TXT语法专家
那你帮我写一个
TXT语法专家
你会什么
TXT语法专家
那你帮我写一个
TXT语法专家
你会什么
前端Lua