前端Lua
全部技术档案
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) setplayvar(actor,'HUMAN','玩家',actor,1) setplayvar(actor,'HUMAN','消息',msgID,1) setplayvar(actor,'HUMAN','参一',param1,1) setplayvar(actor,'HUMAN','参二',par
前端Lua
local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节点作为容器 local scen
后端Lua
如果是辅助技能呢
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
后端Lua
自定义技能为什么不触发beginmagic
后端Lua
自定义技能在不触发beginmagic
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
后端Lua
inisysvar("integer","消息",0) 这个是个人的变量 还是全局的
前端Lua
local leishen = {} local function showEffect(msgID, p1, p2, p3, msgData) local data = SL:JsonDecode(msgData, false) or {} SL:print("特效数据", data) local num = data.num or 0 local eff1, eff2 = data.preEff, data.startEff -- 创建父节
后端Lua
function startup(sysobj) inisysvar("integer","系统变量_1",0) --声明合区时 保留主区 inisysvar("integer","系统变量_2",1) --声明合区时 保留副区 inisysvar("integer","系统变量_3",2) --声明合区时 取大 inisysvar("integer","系统变量_4",3) --声明合区时 取小 inisysvar("integer","系统变量
后端Lua
function handlerequest(actor, msgID, param1, param2, param3, str) -- local me = player_module:new(actor) -- me.npc = { -- actor = actor , -- msgID = msgID, -- param1 = param1, -- param2 =
前端Lua