后端Lua
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后端Lua
<Img|show=04|reset=1|img=xixi/yidalu/hunposhizhe/1.png|move=0|esc=1|bg=1|loadDelay=1> <Layout|x=494.0|y=-10.0|width=80|height=80|link=@exit> <Button|x=503.0|y=9.0|pimg=public/1900000511.png|nimg=public/1900000510.png|link=@exit> <ItemShow|x=104|y=96.
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
前端Lua
GUI:Win_CloseAll() local wide, high = SL:Get_SCREEN_WIDTH()/2, SL:Get_SCREEN_HEIGHT()/1.6 local win = GUI:Win_Create("Win_3", wide, high) local path = "HE_ui/New_3" GUI:LoadExport(win, path, function () SL:print("333333") end) local ui = GUI:ui_
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 首先检查配置是否加载 if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取玩家的焚天等级(假设存储在U52变量中) local
后端Lua
local mapName = getbaseinfo(actor, 3) or "" -- 获取地图名称 local targetMapName3 = "化魔大陆" -- 你的目标地图名称 -- 2. 判断是否在目标地图 if mapName == targetMapName3 then -- 获取当前杀怪数量 local currentKillCount = lib:getvalueb(actor, "u52") or 0
后端Lua
获取身上武器位置的装备名字
TXT语法专家
#If DAYOFWEEK TUE #SAY 今天是星期二! #ELSESAY 今天不是星期二 给我写一个判断今天是否是星期二,星期四,星期六的判断
后端Lua
local junguan = {} function junguan.link(actor, msgid, arg1, arg2, arg3, sMsg) if not cfg_junguan or not next(cfg_junguan) then lib:msg(actor, "配置错误") return end -- 获取焚天等级
前端Lua
有没有 获取随机数的接口
后端Lua