结构策划
全部技术档案
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == '' or num == nil then num = 1
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,id,num) local str = [[ <Img|esc=1|loadDelay=
TXT语法专家
掉落分类有什么用?
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) local str = [[ <Img|esc=1|loadDelay=1|reset
功能策划
暗隐藏
前端Lua
GUI:ui_delegate(parent) 这个命令怎么用? 我想打印出所有子节点
TXT语法专家
如何查询玩家所拥有的全部称号
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } config[1][1] = config[2][1] 这样修改的表格 下线也不会复原 ? 只有加载NPC才会复原吗
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == nil or num == '' then num = 1 end config[1][num] = config[2]
后端Lua
local config = { [1] = {11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == nil or num == '' then num = 1 end config[1][num] = config[2]
后端Lua
local config = { [1] = {13,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27}, [2] = {28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44} } function main(actor,num) if num == nil or num == '' then num = 1 end end 把2表里面对应的n
前端Lua
通过称号ID获取称号数据
结构策划
进入游戏的安全区在哪设置,怎么设置
结构策划