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后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local v

后端Lua

不对,这样就不自动攻击怪物了

后端Lua

function feijianhit(actor, sMsg) local baseDamage = getplaydef(actor, "N$切割加成") baseDamage = tonumber(baseDamage) or 0 local percent = getplaydef(actor, "U220") percent = tonumber(percent) or 0 local value = getconst(actor, "

TXT语法专家

被攻击时怎么让怪物过来

后端Lua

GameEvent = {} local _listeners = {} function GameEvent.add(eventName, func, tag, priority) assert(tag, "Tag must not be nil") if not _listeners[eventName] then _listeners[eventName] = {} end local eventListeners = _listeners[eventName]

TXT语法专家

checkcurrtargetrace = 0

TXT语法专家

百分比血量

TXT语法专家

HUMANHP = <$MAXHP>

TXT语法专家

HUMANHP

TXT语法专家

击杀人物恢复自身血量50%

后端Lua

updateTask

后端Lua

function changetask(actor,monName) if lib:getvalueb(actor, "U60")==1 and actor.map=="时之裂缝" then local bossName = "迷了心窍的疯僧" if monName== bossName then lib:setvalueb(actor, "U58", lib:getvalueb(

后端Lua

function changetask(actor,monName) if lib:getvalueb(actor, "U60")==1 and actor.map=="时之裂缝" then local bossName = "迷了心窍的疯僧" if monName== bossName then lib:setvalueb(actor, "U58", lib:getvalueb(

后端Lua

updateTask

后端Lua

function updateTask(actor,monName) if lib:getvalueb(actor, "U60")==1 and actor.map=="时之裂缝" then local bossName = "迷了心窍的疯僧" if monName== bossName then lib:setvalueb(actor, "U60", lib:getvalueb(