前端Lua
全部技术档案
前端Lua
function fentian.upmain() if not fentian.parent or not fentian.parent._ui then return end local ui = fentian.parent._ui local cfg = fentian.parent.cfg if not cfg then return end local var = tonum
前端Lua
05 string.sub(showLvStr, 2, 2) 输出是多少
后端Lua
function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramLis
前端Lua
function fentian.upmain() if not fentian.parent or not fentian.parent._ui then return end local ui = fentian.parent._ui local cfg = fentian.parent.cfg if not cfg then return end local var = tonum
前端Lua
function fentian.upmain() if not fentian.parent or not fentian.parent._ui then return end local ui = fentian.parent._ui local cfg = fentian.parent.cfg if not cfg then return end local var = tonum
前端Lua
function fentian.upmain() if not fentian.parent or not fentian.parent._ui then return end local ui = fentian.parent._ui local cfg = fentian.parent.cfg if not cfg then return end local var = tonum
后端Lua
function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd
后端Lua
function feijianhit(actor, sMsg) local msgdata = json2tbl(sMsg) local mapid = getbaseinfo(actor, 3) local monobj = getmonbyuserid(mapid, msgdata.paramList[1]) if monobj and msgdata.paramList[2] > 0 and msgdata.paramList[2] <= getplayd
前端Lua
如果showLvStr 字符为4 那么 把前面2个字符后..‘转’..后2个字符..''级 如果 showLvStr 字符为3 那么 把前面1个字符后..‘转’..后2个字符..''级
前端Lua
把 075 转换成0转75
前端Lua
排行榜功能不在线的玩家也能获取到等级 是为什么
前端Lua
function Rank.UpdateRankList() local data = SL:GetMetaValue("RANK_DATA_BY_TYPE", Rank._showDataType) local myID = SL:GetMetaValue("USER_ID") if Rank._selectType == 2 then -- 英雄排行榜 myID = SL:GetMetaValue("HERO_ID") end loc
前端Lua
function Rank.UpdateRankList() local data = SL:GetMetaValue("RANK_DATA_BY_TYPE", Rank._showDataType) local myID = SL:GetMetaValue("USER_ID") if Rank._selectType == 2 then -- 英雄排行榜 myID = SL:GetMetaValue("HERO_ID") end loc
前端Lua