前端Lua
全部技术档案
前端Lua
if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)
前端Lua
if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)
解密底层__[新三端]
setaddnewabil(actor,1,"+","3#3#2|3#4#10|3#4#2|3#5#10|3#23#2|3#74#10") 类似于这个 增加物品属性的接口 是哪个?
后端Lua
根据MakeIndex获取装备名字
前端Lua
[string "scripts/logic/gameWorldController.lua"]:206: in function <[string "scripts/logic/gameWorldController.lua"]:186> [LUA-print] ---------------------------------------- [LUA-print] ---------------------------------------- [LUA-print] LUA ERROR:
前端Lua
[LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1143: in function 'setTag' [string "local ui = {}..
前端Lua
LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1143: in function 'setTag' [string "local ui = {}..."]:152: in
TXT语法专家
在进背包触发处检测装备有没有极品属性
TXT语法专家
检测装备是否有极品属性
TXT语法专家
通过唯一id给装备赋值
前端Lua
local hualong = {} function hualong.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then hualong.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)
前端Lua
if cur_cfg and next(cur_cfg) then local idx = lib:getitemidx(cur_cfg.name) local item_data = SL:GetMetaValue("ITEM_DATA", idx) hualong.item_data = item_data local effid = lib:get_bs_effect_id(item_data.sEffect)
前端Lua