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后端Lua

怎么调用txt脚本

前端Lua

一个序列帧结束后 播放另外一个序列帧

后端Lua

deprivetitle

前端Lua

function lib:create_attr_list_single(parent, data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_size = GUI

前端Lua

如何做移动端上的地图伸缩事件触发

前端Lua

SL:OpenMiniMapChangeUI() 这样的方法如何做触发

前端Lua

点击一个按钮制作卡牌翻面的效果

前端Lua

MainRightTop = {} local buttonLayout, topIcons, Button local IconData = { { { notes = "在线充值按钮", path = "res/custom/top/11.png" }, { notes = "狂暴之力按钮", path = "res/custom/top/12.png" }, { notes = "首领挑战按钮", path = "res/custom/top/13.png" }, },

后端Lua

内力恢复速度 在M2的哪里调整?

前端Lua

SL:<mark>OpenMiniMapChangeUI</mark>() 怎么用作触发

前端Lua

SL:<mark>OpenMiniMapChangeUI</mark>() 怎么用

后端Lua

CallLua1 Func:ds_szhd 1 luaErr:.\Envir\Market_Def\LuaFunc-0.lua:590: attempt to call global 'releas_print' (a nil value) stack traceback: .\Envir\Market_Def\LuaFunc-0.lua:590: in function <.\Envir\Market_Def\LuaFunc-0.lua:582>

前端Lua

[LUA-print] [18:25:55-967] [string "scripts/GUI/GUI.lua"]:0: invalid 'cobj' in function 'lua_cocos2dx_Node_getChildByName'

前端Lua

[LUA-print] [18:14:18-512] [string "scripts/GUI/GUI.lua"]:0: invalid 'cobj' in function 'lua_cocos2dx_Node_getChildByName' for i=1,#_cfg do local Button = UILib:getChildByName(ui.Img_BG, "Button_"..i) local Shan = UILib:getChildByN

后端Lua

addskillex(play,"怒之攻杀剑法",3) addskillex(play,"怒之烈火剑法",3) addskillex(play,"追心刺",3) addinternalforce(play,"=",1000,0) 我学习了内功技能 为什么放不出来? 连击技能是怎么放的?