后端Lua
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前端Lua
一个序列帧结束后 播放另外一个序列帧
后端Lua
deprivetitle
前端Lua
function lib:create_attr_list_single(parent, data, hide_bg, gap, attr_bg_hight, bg_img_path, bg_img_prefix, offset_x, has_simple, name_offset_x) GUI:removeAllChildren(parent) attr_bg_hight = attr_bg_hight or 22 local parent_size = GUI
前端Lua
如何做移动端上的地图伸缩事件触发
前端Lua
SL:OpenMiniMapChangeUI() 这样的方法如何做触发
前端Lua
点击一个按钮制作卡牌翻面的效果
前端Lua
MainRightTop = {} local buttonLayout, topIcons, Button local IconData = { { { notes = "在线充值按钮", path = "res/custom/top/11.png" }, { notes = "狂暴之力按钮", path = "res/custom/top/12.png" }, { notes = "首领挑战按钮", path = "res/custom/top/13.png" }, },
后端Lua
内力恢复速度 在M2的哪里调整?
前端Lua
SL:<mark>OpenMiniMapChangeUI</mark>() 怎么用作触发
前端Lua
SL:<mark>OpenMiniMapChangeUI</mark>() 怎么用
后端Lua
CallLua1 Func:ds_szhd 1 luaErr:.\Envir\Market_Def\LuaFunc-0.lua:590: attempt to call global 'releas_print' (a nil value) stack traceback: .\Envir\Market_Def\LuaFunc-0.lua:590: in function <.\Envir\Market_Def\LuaFunc-0.lua:582>
前端Lua
[LUA-print] [18:25:55-967] [string "scripts/GUI/GUI.lua"]:0: invalid 'cobj' in function 'lua_cocos2dx_Node_getChildByName'
前端Lua
[LUA-print] [18:14:18-512] [string "scripts/GUI/GUI.lua"]:0: invalid 'cobj' in function 'lua_cocos2dx_Node_getChildByName' for i=1,#_cfg do local Button = UILib:getChildByName(ui.Img_BG, "Button_"..i) local Shan = UILib:getChildByN
后端Lua