热血江湖Lua
全部技术档案
热血江湖Lua
前端 通过道具ID获取背包物品数量
热血江湖Lua
npcui.ui = FGUI:ui_delegate(self.component) url = "ui://acb/lay" self.addxyflist = npcui.ui.n14 FGUI:GList_itemRenderer(self.addxyflist,handler(npcui, npcui.ListViewCellsItemRenderer)) FGUI:GList_setDefaultItem(self.ad
热血江湖Lua
npcui.ui = FGUI:ui_delegate(self.component) url = "ui://acb/lay" self.addxyflist = npcui.ui.n14 FGUI:GList_itemRenderer(self.addxyflist,handler(npcui, npcui.ListViewCellsItemRenderer)) FGUI:GList_setDefaultItem(self.ad
前端Lua
-- 玩家面板 外框 PlayerFrame = {} PlayerFrame._ui = nil -- 页签ID -- [[ -- MAIN_PLAYER_LAYER_EQUIP = 1, -- MAIN_PLAYER_LAYER_BASE_ATTRI = 2, -- MAIN_PLAYER_LAYER_EXTRA_ATTRO = 3, -- MAIN_PLAYER_LAYER_SKILL = 4, -- MAIN_PLAYER_L
前端Lua
local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 检查明天是否是周五、六、日 function MainButton:checkTomorrowIsWeekend() local serverTime = SL:GetMetaValue("SERVE
前端Lua
LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:2414: in function 'Text_setTextColor' [string "GUILayout/Player
前端Lua
local moshen = {} function moshen.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then moshen.parent = lib:openwin(param1, nil, true, param4) or {}
前端Lua
CASTLE_GUILD_NAME 有这个元变量吗
前端Lua
怎么获取玩家是不是沙巴克成员
热血江湖Lua
GList_childIndexToItemIndex 和 GetChildIndex 用法上有什么区别
热血江湖Lua
创建虚拟列表是什么意思
前端Lua
local MainButton = {} MainButton.cfg = { { but_id = "id1", x = 230, y = -270, but_img = "res\\custom\\top/20.png", cmd = { 1, 0, 0 } }, } -- 检查明天是否是周五、六、日 function MainButton:checkTomorrowIsWeekend() local serverTime = SL:GetMetaValue("SERVE
热血江湖Lua
Assets/Res/fgui/Lua/FGUI/FGUI.lua:318: attempt to index a number value (local 'component') 报错 FGUI:GList_setNumItems(npcui.ui.n14, 3) 这一行
热血江湖Lua