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后端Lua

local heinu = {} -- 主处理函数 function heinu.link(actor, msgid, arg1, arg2, arg3, sMsg) -- 检查配置(假设cfg_heinu是全局配置表) if not cfg_heinu or not next(cfg_heinu) then lib:msg(actor, "配置错误", 1) -- 使用lib:msg发送消息,参数3为消息颜色/类型 return end

前端Lua

一个界面上面有一个按钮 ,显示的是未激活,点击后 发送消息给 后端扣除1000金币,然后显示已激活。 写个前后端交互的逻辑

后端Lua

一个界面上面有一个按钮 ,显示的是未激活,点击后 发送消息给 后端扣除1000金币,然后显示已激活。 写个前后端交互的逻辑

后端Lua

前后端交互的顺序是什么

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self.actor,39) return zslv end

前端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) -- =================================获取转生等级 function player:getzhuansheng() local zslv = getbaseinfo(self

后端Lua

player_module = require("Envir/QuestDiary/我的封装/人物封装.lua") -- ===================================================================接受前端协议 function handlerequest(actor, msgID, param1, param2, param3, str) local player = player_module() end 为什

前端Lua

for x, y in pairs(EquipPos) do refined.lockStatus[x] = {0, 0, 0} -- 默认复选框状态 local buttonName = "but_"..x GUI:addOnClickEvent(refined.ui[buttonName], function() refined.currentEquipPos = x refined:cre

前端Lua

for x, y in pairs(EquipPos) do refined.lockStatus[x] = {0, 0, 0} -- 默认复选框状态 local buttonName = "but_"..x GUI:addOnClickEvent(refined.ui[buttonName], function() refined.currentEquipPos = x refined:cre

前端Lua

重载前端的写法

后端Lua

SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} refined.currentAttributes = { {type = 0, name = "无属性",

前端Lua

控件对象和控件名称有什么区别 分别是什么