STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
前端Lua

SL:release_print("打开装备回收界面") local npc = {} npc.equipCategory = { [1] = { title = "武器", sub = { [1] = { name = "刀剑类", list = { "木剑", "乌木剑", "铁剑", "青铜剑", "斩马剑", "短剑", "凝霜", "青铜斧", "七首", "井中月", "修罗", "屠龙"

前端Lua

前端的table怎么以json格式发送给后端

前端Lua

json表和tbl表有什么区别

前端Lua

获取控件名

解密底层__[新三端]

怎么设置背包格子为200个

前端Lua

服务端哪里设置背包最大格子数

前端Lua

背包一页有80个格子,但只能设置到126个就不能增加了怎么办

前端Lua

[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: ASSERT FAILED ON LUA EXECUTE: child already added. It can't be added again [LUA-print] stack traceback: [string "scripts/main.lua"]:14: in function <[string "scripts

前端Lua

[LUA-print] ---------------------------------------- [LUA-print] LUA ERROR: target is nil value [LUA-print] stack traceback: [string "scripts/GUI/GUI.lua"]:101: in function 'CheckIsInvalidCObject' [string "scripts/GUI/GUI.lua"]:1563:

后端Lua

洗练的元素属性绑定装备位置,更换装备属性自动替换什么意思

前端Lua

SL:GetMetaValue("WINPLAYMODE")这个是干嘛的

前端Lua

删除父节点下所有组件

前端Lua

这个是什么意思 local res = SL:GetMetaValue("WINPLAYMODE") and _PathRes .. "1900025000.png" or _PathRes .. "1900025001.png" local icon_bg = GUI:Image_Create(contentPanel, "icon_bg", 0, 0, res)

后端Lua

根据名字获取对象

前端Lua

怎么修改提示框中的物品框展示图片 SL:Require("GUILayout/EquipmentTooltip.lua", true) ItemTips = {} local screenW = SL:GetMetaValue("SCREEN_WIDTH") local screenH = SL:GetMetaValue("SCREEN_HEIGHT") local ItemFrom = SL:GetMe