前端Lua
全部技术档案
前端Lua
setaddnewabil(actor, -2, "=", "3#3#5|3#4#5|3#5#5|3#6#5|3#7#5|3#8#5|3#9#5|3#10#5|3#11#5|3#12#5|" .. selected, newitem)
前端Lua
setaddnewabil
前端Lua
这个函数是后端是怎么触发的
前端Lua
function ItemTips.ParseExAddAttr(attr, needAttrList)
前端Lua
GUIFunction:GetAttDataShow
TXT语法专家
local stringAtt = GUIFunction:GetAttDataShow(attList, nil, true)
TXT语法专家
GUIFunction:GetAttDataShow
前端Lua
在这段里面增加 装备名字如果包含完整两个字 直接鉴定品级为[鉴定品级·梦归]
前端Lua
if attrShow and next(attrShow) then local count = 0 for k, v in pairs(attrShow) do count = count + 1 end local titleName = ItemTips._showTitleList[3] and ItemTips._showTitleList[3].name or "[鉴定属性]:"
前端Lua
if count == 1 then titleName = "[鉴定品级·精良]:" titleColor = 250 elseif count == 2 then titleName = "[鉴定品级·稀有]:" titleColor = 154 elseif count == 3 then titleName = "[鉴定品级·史诗]:"
后端Lua
如何获取背包所有物品
前端Lua
local jinengqianghua = {} -- 配置数据 local config = { [1] = { name = "攻杀剑术1级", level = 1, img = 1, nameid = 7, value1 = 10, value2 = 20000, cur_attr_7 = 3, cur_attr_8 = 3, cur_attr_9 = 500, cur_attr_10 = 100 }, [2] = { name = "攻杀剑术2级", level =
前端Lua
local jinengqianghua = {} -- 配置数据 local config = { [1] = { name = "攻杀剑术1级", level = 1, img = 1, nameid = 7, value1 = 10, value2 = 20000, cur_attr_7 = 3, cur_attr_8 = 3, cur_attr_9 = 500, cur_attr_10 = 100 }, [2] = { name = "攻杀剑术2级", level =
TXT语法专家