后端Lua
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后端Lua
这一行 提示报错 什么原因呢
后端Lua
83行提示报错
后端Lua
local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"
前端Lua
local npc = {} function npc.main(actor, param1, param2, param3, str) sendluamsg(actor, 10713, 105, 1, 0, getplaydef(actor, "T88")) end local CharacterFashionMap = { ["[N]沈沧海-A"] = {"时装1_1","时装1_","[N]沈沧海"}, ["[N]沈沧海-B"] = {"时装1_2","时装1_"
TXT语法专家
怎么使用 Navigation引导玩家打开背包
TXT语法专家
TXT写任务系统是用U变量,还是键值对,还是自定义变量方便记录任务序号,任务状态标识
TXT语法专家
如果同时开启了5条支线任务,我要怎么声明变量 VAR INTEGER HUMAN 1支线序号 VAR INTEGER HUMAN 1支线计数
TXT语法专家
TXT用自定义变量来记录任务ID怎么写
TXT语法专家
ADDRECYCLINGTYPE 1<$GETSTRVALUE(T0,1)> ADDRECYCLINGTYPE 2<$GETSTRVALUE(T0,2)> ADDRECYCLINGTYPE 3<$GETSTRVALUE(T0,3)> ADDRECYCLINGTYPE 4<$GETSTRVALUE(T0,4)> ADDRECYCLINGTYPE 5<$GETSTRVALUE(T0,5)> ADDRECYCLINGTYPE 6<$GETSTRVALUE(T0,6)> ADDRECYCLINGTYPE
前端Lua
local longwenbaoshi = {} function longwenbaoshi.main(param1, param2, param3, param4) lib:Require(param1, function(state) if state then if param1 then longwenbaoshi.parent = lib:openwin(param1, nil, true, param
前端Lua
if GUI:Win_IsNotNull(ui["shengm"]) then local shengm_value = cfg[var+1].cur_attr_8 or 0 GUI:Text_setString(ui["shengm"], tostring(shengm_value) .. "%")-为什么我的ui["shengm"]是个nil
TXT语法专家
var#回收绑定#0#11#200;var#回收绑定#2#1#200
TXT语法专家
回收装备ID
TXT语法专家