前端Lua
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后端Lua
function npc:main(actor) for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = getmonrefresh(v.mapName, 0) or "" if bossStatus ~= "" then local bossStatusTbl = json2tbl(bossStatus) for m, n in ipairs
前端Lua
SL:print("打开Boss刷新界面") local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐",
前端Lua
SL:print("打开Boss刷新界面") local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120
后端Lua
for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = getmonrefresh(v.mapName, 0) or "" local bossStatusTbl = json2tbl(bossStatus) for m, n in pairs(bossStatusTbl) do release_print(n.time) end
后端Lua
local npc = {} -- Boss悬赏列表 npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120, bossStatus = true }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120, bossStatus = true }, [3] = { monsterNa
后端Lua
for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = mapbossinfo(v.mapName, v.monsterName, 0, 0) or {} dump(bossStatus) end [2026/5/16 星期六 1:09:02] Print:- 1 = "火龙神#100#0#347#325#无" [2026/5/16 星期六 1:15:40] Print:table 怎么将bossStatus里的复活时间提取出来
后端Lua
for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = mapbossinfo(v.mapName, v.monsterName, 0, 0) or {} dump(bossStatus) end 怎么将bossStatus里的复活时间提取出来
后端Lua
Sixian = {} Sixian.ID = 55900 function Sixian.RequestZS(actor,num) release_print(actor,"================") sendmsgnew(actor, 250,0,"玩家【"..name.."】成功强化【"..siklltab[num][1].."】到"..next_sklv.."重!!!",1,1) end -- Message.RegisterNetMsg(ssrNet
后端Lua
for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = mapbossinfo(v.mapName, v.monsterName, 0, 1) dump(bossStatus) end
后端Lua
local npc = {} -- Boss悬赏列表 npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120, bossStatus = true }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120, bossStatus = true }, [3] = { monsterNa
后端Lua
-- 匹配BOSS for k, v in ipairs(kmon.BossReliveCfg) do if v.monsterName == monName and v.mapName == mapID then targetBoss = v targetIndex = k break end end -- 如果是表内的BOSS if targetBoss a
前端Lua
GUI:LUA_EVENT_LEAVE_WORLD(SL:Require("GUILayout/小梁添加/PlayerVar.lua"))
前端Lua
LUA_EVENT_LEAVE_WORLD
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