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前端Lua

for m, n in ipairs(bossStatus) do if n.Name == v.monsterName and n.time > 0 then countDown = tonumber(n.time) or 0 SL:print(countDown) if countDown > 0 then

后端Lua

function npc:main(actor) for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = getmonrefresh(v.mapName, 0) or "" if bossStatus ~= "" then local bossStatusTbl = json2tbl(bossStatus) for m, n in ipairs

前端Lua

SL:print("打开Boss刷新界面") local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐",

前端Lua

SL:print("打开Boss刷新界面") local npc = {} npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120 }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120

后端Lua

for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = getmonrefresh(v.mapName, 0) or "" local bossStatusTbl = json2tbl(bossStatus) for m, n in pairs(bossStatusTbl) do release_print(n.time) end

后端Lua

local npc = {} -- Boss悬赏列表 npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120, bossStatus = true }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120, bossStatus = true }, [3] = { monsterNa

后端Lua

for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = mapbossinfo(v.mapName, v.monsterName, 0, 0) or {} dump(bossStatus) end [2026/5/16 星期六 1:09:02] Print:- 1 = "火龙神#100#0#347#325#无" [2026/5/16 星期六 1:15:40] Print:table 怎么将bossStatus里的复活时间提取出来

后端Lua

for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = mapbossinfo(v.mapName, v.monsterName, 0, 0) or {} dump(bossStatus) end 怎么将bossStatus里的复活时间提取出来

后端Lua

Sixian = {} Sixian.ID = 55900 function Sixian.RequestZS(actor,num) release_print(actor,"================") sendmsgnew(actor, 250,0,"玩家【"..name.."】成功强化【"..siklltab[num][1].."】到"..next_sklv.."重!!!",1,1) end -- Message.RegisterNetMsg(ssrNet

后端Lua

for k, v in ipairs(npc.BossReliveCfg) do local bossStatus = mapbossinfo(v.mapName, v.monsterName, 0, 1) dump(bossStatus) end

后端Lua

local npc = {} -- Boss悬赏列表 npc.BossReliveCfg = { [1] = { monsterName = "牛魔王", mapName = "牛魔寺庙", reliveTime = 120, bossStatus = true }, [2] = { monsterName = "黑狐", mapName = "狐月山", reliveTime = 120, bossStatus = true }, [3] = { monsterNa

后端Lua

-- 匹配BOSS for k, v in ipairs(kmon.BossReliveCfg) do if v.monsterName == monName and v.mapName == mapID then targetBoss = v targetIndex = k break end end -- 如果是表内的BOSS if targetBoss a

前端Lua

GUI:LUA_EVENT_LEAVE_WORLD(SL:Require("GUILayout/小梁添加/PlayerVar.lua"))

前端Lua

LUA_EVENT_LEAVE_WORLD

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