后端Lua
全部技术档案
TXT语法专家
红点系统支持 个人自定义变量吗 <$human>
前端Lua
itemshow可以通过物品唯一id来显示装备吗,然后将装备的附加属性也更新到前端
前端Lua
itemshow可以通过物品唯一id来显示装备吗
后端Lua
获取身上1号位置装备名称
TXT语法专家
#if #act CLEARDELAYGOTO DelayCall 100 @安全复活 [@安全复活倒计时] #if #say <Img|x=362.0|y=229.0|esc=0|bg=1|hideMain=1|move=0|reset=1|img=public/1900000600.png> <Text|x=510.0|y=253.0|outlinecolor=0|size=16|color=251|outline=2|text=你被【<$CURRRTARGETNAME>】杀死了!> <CO
后端Lua
[2026-02-24 10:46:46:215] LuaNPC:系统控制 ID:999999999 执行 time_fen player:系统控制 耗时:125; NpcThreadId: 5264, CurPlayThreadId: 5264 [2026-02-24 10:46:58:993] LuaNPC:郎郁闷的莫妮卡 ID:999999999 执行 login player:郎郁闷的莫妮卡 耗时:250; NpcThreadId: 5264, CurPlayThreadId: 526
后端Lua
获取身上装备名称
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)
前端Lua
GUI:ItemShow_updateItem(refined.ui.EquipShow_1, refined.eqInfo[12].pos or 0)可以用物品框的更新去作用在装备框的更新上吗
前端Lua
SL:print("打开洗练界面") local refined = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} local function networkCB(msgID, p1 ,p2 ,p3 ,msgData)
前端Lua
设定的装备框更新装备位置
前端Lua
装备框对象怎么获取
热血江湖Lua