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后端Lua

A文件 local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) release_print(msg) return self end return player end retur

后端Lua

A文件 local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) release_print(msg) return self end return player end retur

后端Lua

A文件

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end return my

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end local me = my:ne

后端Lua

local my = {} function my:new() local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) msg = msg return self end return player end local me = my:new()

后端Lua

local my = {} function my:new(actor) local player = { actor = actor } setmetatable(player,{__index = my}) function player:getzhuansheng(msg) self.msg = msg return self end return player end local me

TXT语法专家

M.MAKEPOSION 1 10 200 1 TXT这个是什么意思

TXT语法专家

如果不加 upgridevarcache 重启服务器数据会丢失吗

TXT语法专家

movvarcache 与 upgridevarcache 有什么区别

前端Lua

玩家大退 也会走LUA_EVENT_LEAVE_WORLD 事件吗

前端Lua

-- 登录时获取服务器时间并设置0点触发 local function setupZeroClockTrigger() -- 获取当前服务器时间(假设通过SL:GetMetaValue获取) -- 注意:这里需要服务端提供时间接口,例如返回时间戳 local serverTime = SL:GetMetaValue("SERVER_VALUE", "server_time") or os.time() -- 计算到当天0点的时间差(秒) loca

前端Lua

等在登录的时候获取服务器时间 然后计算 到0点的时候触发

前端Lua

前端有0点触发事件吗

前端Lua

下个装备回收