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后端Lua

我在游戏中触发,这个键值对的值没有变化,需要小退生效

后端Lua

--正则算法存键值对 function updateVarCache(play, varName, key, value) local str = getplaydef(play, varName) -- 获取变量 local key, value = ""..key, ""..value -- 如果字符串为空,直接赋值 if str == "" and value ~= "" then setplaydef(play, varNam

后端Lua

-- 字符串不为空 local newstr = "," .. str .. "," -- 新增加一个变量,在 str 的前后都加上一个逗号,方便匹配 local pattern = "," .. key .. "=([^,]+)," if value ~= "" then -- 修改的情况 local replacement = "," .. key .. "=" .. value .. "," newstr = newstr:gsub(pattern, replac

TXT语法专家

-- 字符串不为空 local newstr = "," .. str .. "," -- 新增加一个变量,在 str 的前后都加上一个逗号,方便匹配 local pattern = "," .. key .. "=([^,]+)," if value ~= "" then -- 修改的情况 local replacement = "," .. key .. "=" .. value .. "," newstr = newstr:gsub(pattern, replac

TXT语法专家

-- 字符串不为空 local newstr = "," .. str .. "," -- 新增加一个变量,在 str 的前后都加上一个逗号,方便匹配 local pattern = "," .. key .. "=([^,]+)," if value ~= "" then -- 修改的情况 local replacement = "," .. key .. "=" .. value .. "," newstr = ne

TXT语法专家

--正则算法存键值对 function updateVarCache(play, varName, key, value) local str = getplaydef(play, varName) -- 获取变量 local key, value= ""..key, ""..value -- 如果字符串为空,直接赋值 if str == "" and value ~= "" then setplaydef(play, varName

后端Lua

这个里面有200个键,耗时有多高?

后端Lua

修改键值对

后端Lua

lua读取txt键值对

后端Lua

lua代码修改txt键值对

解密底层__[新三端]

[LUA-print] [17:42:27-081] LUA ERROR: target is invalid cobj [LUA-print] [17:42:27-083] stack traceback: [string "scripts/GUI/GUI.lua"]: in function '' [string "scripts/GUI/GUI.lua"]: in function 'getVisible' [string "GUILayou

前端Lua

ListView_insertCustomItem

后端Lua

-- 检查一组标识中是否有大于0的值 function checkrecycleflags(player, startNum, endNum) -- 注解 for i = startNum, endNum do local value = getplayvar(player, "回收标识" .. i) if value and tonumber(value) > 0 then return 1 end end

后端Lua

#or large <$HUMAN(回收标识1)> 0 large <$HUMAN(回收标识2)> 0 large <$HUMAN(回收标识3)> 0 large <$HUMAN(回收标识4)> 0 large <$HUMAN(回收标识5)> 0 large <$HUMAN(回收标识6)> 0 large <$HUMAN(回收标识7)> 0 large <$HUMAN(回收标识8)> 0 large <$HUMAN(回收标识9)> 0 large <$HUMAN(回收标识10)> 0 large

后端Lua

#or large <$HUMAN(回收标识1)> 0 large <$HUMAN(回收标识2)> 0 large <$HUMAN(回收标识3)> 0 large <$HUMAN(回收标识4)> 0 large <$HUMAN(回收标识5)> 0 large <$HUMAN(回收标识6)> 0 large <$HUMAN(回收标识7)> 0 large <$HUMAN(回收标识8)> 0 large <$HUMAN(回收标识9)> 0 large <$HUMAN(回收标识10)> 0 large