STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

release_print("==",getint(actor,"直播自动拾取")) if getint(actor,"直播自动拾取") == 0 then pickupitems(actor, 0, 5, 500) -- 3*3范围拾取 setint(actor,"直播自动拾取",1) sendmsg(actor, 1, '{"Msg":"[提示] : 自动拾取已开启","FColor":255,"BCol

后端Lua

local db = { {1,2,3,4,5,6}, {13,130,650,1500,10000,15000}, {10,100,500,1000,5000,10000}, {3,30,150,300,1500,3000} } if moneyId == 10 then for i = 1, 6 do if gold == db[4][i] then if getflagstatus(player,"Constant.db"..i) == 0

后端Lua

for i = 1, 6 do if gold == db[4][i] then if getflagstatus(Constant.db..db[1][i]) == 0 then changemoney(player,16,"+",db[2][i],"充值代币",true) elseif getflagstatus(Constant.db..db[1][i]) == 1 then changemoney(player,16,"

后端Lua

castleinfo(5) 这个接口跨服和本服的状态一样吗?

前端Lua

setChineseName这个是什么意思

TXT语法专家

AUTORECYCLING 这个自动回收重新登录就失效了吗

解密底层__[传3]

我要修改铁匠铺的应该是哪里的文件

TXT语法专家

我要显示上商店的武器的属性怎么搞

后端Lua

[2026/6/12/周五 10:35:13] CallLua1 Func:recharge 3 luaErr:.\Envir\Market_Def\QFunction-0.lua:1913: attempt to perform arithmetic on local 'gold' (a nil value) stack traceback: .\Envir\Market_Def\QFunction-0.lua:1913: in function <.\Envir\Market_Def\QF

前端Lua

-- 自定义 tips顶部框体特效 -- SL:dump(itemData) if itemData.Price > 0 then -- 背景特效 local Frames_Bg = GUI:Frames_Create(ListBg, "Frames_Bg", data.pos.x, data.pos.y, string.format("res/public/tips/tx%s_", itemData.Price), ".p

前端Lua

warning, loadTile:1, 14, 65534, param error warning, loadTile:1, 256, 65023, param error warning, loadTile:1, 256, 3327, param error warning, loadTile:1, 16, 65534, param error warning, loadTile:2, 256, 3838, param error warning, loadTile:2, 256, 383

TXT语法专家

ACTREPAIRALL命令不会修理

TXT语法专家

修理

前端Lua

"_nationID" = 0 [LUA-print] [05:27:49-713] - "class" = { [LUA-print] [05:27:49-713] - "AnimDisplay" = function: 0x1978f200 [LUA-print] [05:27:49-713] - "Bright" = function:

前端Lua

怎么获取攻击力