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后端Lua

function player:humanhp(operate,nvalue) if operate == "+" or operate == "-" or operate == "=" then humanhp(self.actor,operate,nvalue) return self end local nvalue = operate humanhp(self.actor,"+",nvalue) return

后端Lua

itemobj-物品对象单是一个的话

后端Lua

<Input|id=input|x=2.0|y=1.0|width=108|height=25|size=14|type=3|color=160|inputid=1|place=请输入兑换数量> 怎么接收输入框的值到函数里

后端Lua

怎么接受 Input 传入下来的值?

后端Lua

sendmsg(actor,1,'{"Msg":"<font color=\'#ff0000\'>系统提示:</font><font color=\'#FFF000\'>'..tipStr..'</font>","Type":1')这对吗

后端Lua

json 里type有那些参数

后端Lua

sendmsg

后端Lua

禁止放背包的物品,怎么搞

后端Lua

获取物品数量

后端Lua

#绑定状态

热血江湖Lua

[12:54:50] Hello World, This is OnGameStateInit! LuaException: FGUILayout/Message:105: bad argument #1 to 'for iterator' (table expected, got nil) stack traceback: [C]: in function 'next' FGUILayout/Message:105: in function 'FGUILayou

热血江湖Lua

LuaException: FGUILayout/A_gm/GMBox:112: attempt to index a nil value (global 'ssrMessage') stack traceback: FGUILayout/A_gm/GMBox:112: in function <FGUILayout/A_gm/GMBox:110>

热血江湖Lua

太长的脚本你受不了吗

热血江湖Lua

服务端 Mir200\Envir\QuestDiary\game\gmbox.lua GM功能文件删除 \Mir200\Envir\QuestDiary\game\init.lua 删除 require("Envir/QuestDiary/game/gmbox.lua") -- gm 初始化模块gmbox部分 Mir200\Envir\QuestDiary\net\NetMsgCfg.lua 删除 ssrNetMsgCfg.gmbox = "gmbox" 消息

热血江湖Lua

热血江湖注册信息在哪里注册