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后端Lua

local function setTimer(actor) end 写在这里面你改下 然后到时候我调用就行

后端Lua

21:03分的时候根据地图内的人数,决定分配沙奖的具体数(奖励以邮件发放)那这个策划用刚刚和你说的怎么样

后端Lua

function npc:main(actor) release_print("745456") npc.equip = {} for k, v in ipairs(npc.EquipPos) do local equipObj = linkbodyitem(actor, k) if equipObj then local itemID = getiteminfo(actor, equipObj, 2)

后端Lua

我不添加定时器用这个 local hour = tonumber(getconst(actor, "<$Hour>")) local minute = tonumber(getconst(actor, "<$MINUTE>")) if hour ~= 21 then return false end if minute = 3 then return false end return true的方式可以吗

后端Lua

function npc:main(actor) release_print("745456") npc.equip = {} for k, v in ipairs(npc.EquipPos) do local equipObj = linkbodyitem(actor, k) if equipObj then local itemID = getiteminfo(actor, equipObj, 2)

后端Lua

物品设置投保次数

后端Lua

物品设置标记

后端Lua

--领取奖励 function XueZhanShaCheng:Reward(actor) local cfg = self._cfg local shousha = cfg[1].rewardmap local laoqu = cfg[2].rewardmap local reward = cfg[1].reward local fail = cfg[2].reward local oldreward = cfg[1].oldreward

后端Lua

local npc = {} npc.table = { [1] = { [1] = { equalshow = { "木剑", "屠龙", "木剑", "木剑", "木剑", "木剑", "木剑" }, condition = "免费", money = 1, btname = "幽冥洞穴" }, [2] = { equalshow = { "木剑", "木剑", "井中月", "木剑", "木剑", "木剑", "木剑" }, condition =

后端Lua

local npc = {} npc.table = { [1] = { [1] = { equalshow = { "木剑", "屠龙", "木剑", "木剑", "木剑", "木剑", "木剑" }, condition = "免费", money = 1, btname = "幽冥洞穴" }, [2] = { equalshow = { "木剑", "木剑", "井中月", "木剑", "木剑", "木剑", "木剑" }, condition =

后端Lua

function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btn = "" local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local se

后端Lua

function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btn = "" local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local se

后端Lua

for k, v in ipairs(npc.table[btpr]) do local xPos = 223 + (k - 1) * 136 release_print(v.btname,"]]]]]",k) btn = btn .. string.format([[ <Button|x = %d|y=138|size=18|color=255|nimg=public/1900000662.png|text=%s|link=@bt

后端Lua

function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btn = "" local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local se

后端Lua

function playmapmove(actor, btparameter) release_print(btparameter,"/////") local btn = "" local btpr = tonumber(btparameter) local select1_btn1 = btpr == 1 and 251 or 255 local select1_btn2 = btpr == 2 and 251 or 255 local se