后端Lua
后端Lua
后端Lua
isnotnull(itemObj) 有对象 但是nil
后端Lua
linkbodyitem
后端Lua
function attr_count(actor) -- 装备位置列表:1=武器,3=衣服,5=头盔,6=项链,7=手镯(左),8=手镯(右),9=戒指(左),10=戒指(右),11=腰带,12=鞋子,13=宝石,14=时装 local equipPositions = {1, 0, 15, 6, 7, 8, 9, 10, 11, 12} local totalCount = 0 for _, pos in ipairs(equipPositions) do
后端Lua
isnotnull()
后端Lua
linkbodyitem()
后端Lua
统计身上所有装备有一共有多少条附加属性
后端Lua
获取装备有多少条附加属性
后端Lua
装备图鉴 加的属性如何保存 ?
后端Lua
local monster = {} function monster:main(actor) local mark = getflagstatus(actor, 700) if mark == 0 then p(222222222) local player_x = getbaseinfo(actor, 4) -- 获取玩家X坐标 local player_y = getbaseinfo(actor, 5) -
后端Lua
修改人物属性值 . 比如切割属性 200 号
后端Lua
local monster = {} function monster:main(actor) local mark = getflagstatus(actor, 700) if mark == 0 then local player_x = getbaseinfo(actor, 4) -- 获取玩家X坐标 local player_y = getbaseinfo(actor, 5) -- 获取玩家Y坐标 local pl
后端Lua
local monster = {} function monster:main(actor) local mark= getflagstatus(actor, 700) local player_x = getbaseinfo(actor, 4) local player_y = getbaseinfo(actor, 5) -- 获取玩家当前朝向 local player_dir = getbaseinfo(actor, 69) local monname = "新加一" -
后端Lua
local monster = {} function monster:main(actor) local player_x = getbaseinfo(actor, 4) local player_y = getbaseinfo(actor, 5) -- 获取玩家当前朝向 local player_dir = getbaseinfo(actor, 69) local monname = "新加一" -- 生成怪物 local mon = genmon(0, player_x, pla
后端Lua