STATUS: ONLINE | DISPLAYING 15 ITEMS PER PAGE
后端Lua

isnotnull(itemObj) 明明带装备了 itemObj = linkbodyitem(actor, 1) 也返回对象了 为啥false

后端Lua

isnotnull(itemObj) 有对象 但是nil

后端Lua

linkbodyitem

后端Lua

function attr_count(actor) -- 装备位置列表:1=武器,3=衣服,5=头盔,6=项链,7=手镯(左),8=手镯(右),9=戒指(左),10=戒指(右),11=腰带,12=鞋子,13=宝石,14=时装 local equipPositions = {1, 0, 15, 6, 7, 8, 9, 10, 11, 12} local totalCount = 0 for _, pos in ipairs(equipPositions) do

后端Lua

isnotnull()

后端Lua

linkbodyitem()

后端Lua

统计身上所有装备有一共有多少条附加属性

后端Lua

获取装备有多少条附加属性

后端Lua

装备图鉴 加的属性如何保存 ?

后端Lua

local monster = {} function monster:main(actor) local mark = getflagstatus(actor, 700) if mark == 0 then p(222222222) local player_x = getbaseinfo(actor, 4) -- 获取玩家X坐标 local player_y = getbaseinfo(actor, 5) -

后端Lua

修改人物属性值 . 比如切割属性 200 号

后端Lua

local monster = {} function monster:main(actor) local mark = getflagstatus(actor, 700) if mark == 0 then local player_x = getbaseinfo(actor, 4) -- 获取玩家X坐标 local player_y = getbaseinfo(actor, 5) -- 获取玩家Y坐标 local pl

后端Lua

local monster = {} function monster:main(actor) local mark= getflagstatus(actor, 700) local player_x = getbaseinfo(actor, 4) local player_y = getbaseinfo(actor, 5) -- 获取玩家当前朝向 local player_dir = getbaseinfo(actor, 69) local monname = "新加一" -

后端Lua

local monster = {} function monster:main(actor) local player_x = getbaseinfo(actor, 4) local player_y = getbaseinfo(actor, 5) -- 获取玩家当前朝向 local player_dir = getbaseinfo(actor, 69) local monname = "新加一" -- 生成怪物 local mon = genmon(0, player_x, pla

后端Lua

local player_x =getbaseinfo(actor,4) local player_y =getbaseinfo(actor,5) local monname="新加一" local mon = genmon(0,player_x,player_y,monname,1,1) setmonmaster(mon[1],actor) p(actor,"你获得了"..monname) local mons = recallmobex(actor,