后端Lua
后端Lua
后端Lua
attrPool
后端Lua
local colorList = {250, 154, 253, 151, 243, 249} local attrPool = {201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219} function GenerateRandomAttributes(maxCount) local function Shuffle(tbl) for i = #tbl, 2, -1 do
后端Lua
function ds_sqjd(actor,wyid) local wpobj = getitembymakeindex(actor,wyid) local wpbdzt = getitemaddvalue(actor,wpobj,3,1,1) if wpbdzt < 1 then local wpname = getiteminfo(actor,wpobj,7) setitemaddvalue(actor,wpobj,3,1,5)
后端Lua
-- 玩家攻击怪物时 function attack(actor, Target, Hiter, MagicId) if ismon(Target) then local monsterID = getbaseinfo(Target, 2) -- 获取怪物ID sendrefluamsg(actor, 9998, monsterID, 0, 0, actor) -- 发送给前端 end end 怎么用txt调用他
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
local npc = {} EquipPos = {[0] = "衣服",[1] = "武器",[2] = "勋章",[3] = "头盔",[4] = "项链",[5] = "手镯(右)" , [6] = "手镯(左)",[7] = "戒指(右)",[8] = "戒指(左)",[10] = "腰带",[11] = "靴子"} npc.Attribute = { attName = { [1] = "血量", [3] = "攻击下限", [4] = "
后端Lua
tbl2jsonex 和 tbl2json 有啥区别 详细解释一下
后端Lua
json2tblex 和 json2tbl 有啥区别 详细解释一下
后端Lua
json2tblex 字符串转换成表格(序列化) 序列化是啥意思 详细解释一下
后端Lua
tbl2json 和 tbl2jsonex
后端Lua
json2tbl 和 json2tblex 字符串转换成表格(序列化) 啥意思
后端Lua